Ejemplo n.º 1
0
            public static SCTerrain ReadSCTearrain(this SCMap scMap)
            {
                SCTerrain terrain = new SCTerrain();

                terrain.size        = scMap.ReadVector2i();
                terrain.scaleFactor = scMap.ReadFloat();
                terrain.heights     = scMap.ReadShorts(((int)terrain.size.x + 1) * ((int)terrain.size.y + 1));
                terrain.strTTerrain = scMap.ReadString();
                return(terrain);
            }
Ejemplo n.º 2
0
 public static float[,] ReadTerrainData(this SCMap scMap, Vector2 size)
 {
     short[] heightMap = scMap.ReadShorts(((int)size.x + 1) * ((int)size.y + 1));
     float[,] heights = new float[(int)size.x + 1, (int)size.y + 1];
     for (int i = 0; i < size.x + 1; i++)
     {
         for (int j = 0; j < size.y + 1; j++)
         {
             heights[j, i] = heightMap[i + (((int)size.y + 1) - j - 1) * ((int)size.x + 1)] / 65535f;
         }
     }
     return(heights);
 }