Ejemplo n.º 1
0
 public ScheInfo(string[] keys)
 {
     scheGroupID = int.Parse(keys[0]);
     remarks     = keys[1];
     scheType    = (SCHE_TYPE)int.Parse(keys[2]); //
     yearNum     = int.Parse(keys[3]);
     monthNum    = int.Parse(keys[4]);
     dayNum      = int.Parse(keys[5]);
     modeIndex   = (MODE_INDEX)int.Parse(keys[6]);
     stepType    = (STEP_TYPE)int.Parse(keys[7]);
     expoType    = (EXPO_TYPE)int.Parse(keys[8]);
     adjust      = (ADJUST)int.Parse(keys[9]);
     money       = int.Parse(keys[10]);
     prefabPath  = keys[11];
     localIndex  = keys[12];
 }
Ejemplo n.º 2
0
    //★일단 학교/방과후/휴식으로 간단하게만 나눠놓음. 매개변수, 함수 등 언제든지 수정될 수 잇음.
    void DrawBG(SCHE_TYPE scheType)
    {
        string bgLocation = "CutScenes_BG/";

        if (scheType == SCHE_TYPE.School)
        {
            bgLocation += "school";
        }
        else if (scheType == SCHE_TYPE.AfterSchool)
        {
            bgLocation += "park";
        }
        else if (scheType == SCHE_TYPE.Rest)
        {
        }
        eventSceneBG.sprite = Resources.Load <Sprite>(bgLocation) as Sprite;
    }
Ejemplo n.º 3
0
    //★BG처럼 일단 간단하게만 만들어놓음. 매개변수, 함수 등 언제든지 수정될 수 잇음.
    void DrawCharScene(SCHE_TYPE scheType, bool isSuccess)
    {
        int    age          = 10; //★딸의 나이를 반영해야된다. 임시변수
        string charLocation = "CutScenes/";

        switch (age)
        {
        case 10:
            charLocation += "10/";
            if (scheType == SCHE_TYPE.School)
            {
                charLocation += "school/20_01_";
                if (isSuccess)
                {
                    charLocation += "01";
                }
                else
                {
                    charLocation += "02";
                }
            }
            else if (scheType == SCHE_TYPE.AfterSchool)
            {
                charLocation += "after_school/11_01_";
                if (isSuccess)
                {
                    charLocation += "01";
                }
                else
                {
                    charLocation += "02";
                }
            }
            else if (scheType == SCHE_TYPE.Rest)
            {
                charLocation += "rest/";
            }
            break;

        default:
            break;
        }
        eventScheneChar.sprite = Resources.Load <Sprite>(charLocation) as Sprite;
    }