public void OnChanged(object key, Bean value) { // 记录改变,通知全部。 BBag bbag = (BBag)value; var sbag = new SBag(); Bag.ToProtocol(bbag, sbag.Argument); Game.App.Instance.Game_Login.Onlines.SendReliableNotify((long)key, Name, sbag); }
public override int ProcessSBag(SBag protocol) { bag = protocol.Argument; return(0); }