Ejemplo n.º 1
0
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        if (!_delegate)
        {
            _delegate = animator.GetComponent <SArcher_Delegate>();
            _agent    = _delegate.NavMeshAgent;
        }

        _agent.isStopped = false;

        Vector3 randomDirection = Random.insideUnitSphere;
        float   distance        = Random.Range(2.5f, 10f);

        randomDirection.y = 0f;
        while (randomDirection.magnitude < 0.05f)
        {
            randomDirection.z = 1f;
        }
        Vector3 randomPosition = animator.transform.position
                                 + randomDirection.normalized * distance;

        NavMeshHit hit;

        NavMesh.SamplePosition(randomPosition, out hit, 10f, 1);
        _destination = hit.position;

        _agent.SetDestination(_destination);

        // set biến kiểm tra state
        _delegate.State = SArcherState.RunningRandom;
    }
Ejemplo n.º 2
0
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        if (!_delegate)
        {
            _delegate = animator.GetComponent <SArcher_Delegate>();
        }

        _delegate.State = SArcherState.Appear;
    }
Ejemplo n.º 3
0
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        if (!_delegate)
        {
            _delegate = animator.GetComponent <SArcher_Delegate>();
        }

        animator.SetBool("Idling", true);
        _count = Random.Range(_minTime, _maxTime);

        _delegate.State = SArcherState.Idle;
    }
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        if (!_delegate)
        {
            _delegate        = animator.GetComponent <SArcher_Delegate>();
            _shootTransform  = _delegate.ShootTransform;
            _parentTransform = _delegate.ParentTransform;
        }

        _count = _timeDelay;

        _delegate.State = SArcherState.DrawArrow;
    }
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        if (!_delegate)
        {
            _delegate        = animator.GetComponent <SArcher_Delegate>();
            _shootTransform  = _delegate.ShootTransform;
            _parentTransform = _delegate.ParentTransform;
        }

        _delegate.RotatingWhenShootArrow = true;

        // set biến kiểm tra state
        _delegate.State = SArcherState.DrawArrow;
    }
Ejemplo n.º 6
0
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        if (!_delegate)
        {
            _delegate = animator.GetComponent <SArcher_Delegate>();

            _collider = _delegate.Collider;
            _agent    = _delegate.NavMeshAgent;
        }

        //_collider.gameObject.SetActive(false);
        _agent.isStopped = true;

        _delegate.State = SArcherState.Death;
    }