Ejemplo n.º 1
0
        private void Parse()
        {
            JSONObject json = new JSONObject(_r);

            if (json.type == JSONObject.Type.ARRAY)
            {
                for (int i = 0; i < json.list.Count; i++)
                {
                    string     key      = string.Format("Play{0}", i);
                    JSONObject tnode    = json.list[i];
                    string     protocol = tnode["protocol"].str;
                    long       pt       = tnode["pt"].i;
                    JSONObject args     = tnode["args"];
                    if (protocol == "players")
                    {
                        C2sSprotoType.join.response obj = new C2sSprotoType.join.response();
                        for (int j = 0; j < args.list.Count; j++)
                        {
                            C2sSprotoType.player player = new C2sSprotoType.player();
                            JSONObject           p      = args.list[i];
                            if (p["uid"].i == _ctx.U.Uid)
                            {
                                player.idx = p["idx"].i;
                                obj.me     = player;
                            }
                            else
                            {
                                player.idx = p["idx"].i;
                                if (obj.ps == null)
                                {
                                    obj.ps = new List <C2sSprotoType.player>();
                                }
                                obj.ps.Add(player);
                            }
                        }
                        GameService service = _ctx.QueryService <GameService>(GameService.Name);
                        service.OnRspJoin(obj);
                    }
                    else if (protocol == "peng")
                    {
                        _ctx.Countdown(key, (int)pt, null, () => {
                            S2cSprotoType.peng.request request = new S2cSprotoType.peng.request();
                            request.idx  = args["idx"].i;
                            request.card = args["card"].i;
                            request.code = args["code"].i;
                            request.hor  = args["hor"].i;
                            _controller.OnPeng(request);
                        });
                    }
                    else if (protocol == "gang")
                    {
                        _ctx.Countdown(key, (int)pt, null, () => {
                            S2cSprotoType.gang.request request = new S2cSprotoType.gang.request();
                            request.idx        = args["idx"].i;
                            request.card       = args["card"].i;
                            request.code       = args["code"].i;
                            request.hor        = args["hor"].i;
                            request.dian       = args["dian"].i;
                            JSONObject settles = args["settles"];
                            request.settles    = new List <S2cSprotoType.settle>();
                            for (int j = 0; j < settles.list.Count; j++)
                            {
                                JSONObject jsettle           = settles.list[j];
                                S2cSprotoType.settle ssettle = new S2cSprotoType.settle();
                                for (int m = 1; m < 5; m++)
                                {
                                    string pkey  = string.Format("p{0}", m);
                                    JSONObject p = jsettle.GetField(pkey);
                                    if (p != null && !p.IsNull)
                                    {
                                        S2cSprotoType.settlementitem item = new S2cSprotoType.settlementitem();
                                        item.idx  = p["idx"].i;
                                        item.chip = p["chip"].i;
                                        item.left = p["left"].i;

                                        JSONObject win = p["win"];
                                        item.win       = new List <long>();
                                        for (int k = 0; k < win.list.Count; k++)
                                        {
                                            item.win.Add(win.list[j].i);
                                        }
                                        JSONObject lose = p["lose"];
                                        for (int k = 0; k < lose.list.Count; k++)
                                        {
                                            item.lose.Add(lose.list[j].i);
                                        }
                                        item.gang   = p["gang"].i;
                                        item.hucode = p["hucode"].i;
                                        item.hujiao = p["hujiao"].i;
                                        item.hugang = p["hugang"].i;
                                        item.huazhu = p["huazhu"].i;
                                        item.dajiao = p["dajiao"].i;
                                        item.tuisui = p["tuisui"].i;

                                        if (m == 1)
                                        {
                                            ssettle.p1 = item;
                                        }
                                        else if (m == 2)
                                        {
                                            ssettle.p2 = item;
                                        }
                                        else if (m == 3)
                                        {
                                            ssettle.p3 = item;
                                        }
                                        else if (m == 4)
                                        {
                                            ssettle.p4 = item;
                                        }
                                    }
                                }
                                request.settles.Add(ssettle);
                            }
                            _controller.OnGang(request);
                        });
                    }
                    else if (protocol == "hu")
                    {
                        _ctx.Countdown(key, (int)pt, null, () => {
                            S2cSprotoType.hu.request request = new S2cSprotoType.hu.request();
                            request.hus    = new List <S2cSprotoType.huinfo>();
                            JSONObject hus = args["hus"];
                            for (int m = 0; m < hus.list.Count; m++)
                            {
                                JSONObject huinfo         = hus.list[m];
                                S2cSprotoType.huinfo item = new S2cSprotoType.huinfo();
                                item.idx  = huinfo["idx"].i;
                                item.card = huinfo["card"].i;
                                item.code = huinfo["code"].i;
                                item.jiao = huinfo["jiao"].i;
                                item.dian = huinfo["dian"].i;
                                item.gang = huinfo["gang"].i;
                                request.hus.Add(item);
                            }
                            JSONObject settles = args["settles"];
                            request.settles    = new List <S2cSprotoType.settle>();
                            for (int j = 0; j < settles.list.Count; j++)
                            {
                                JSONObject jsettle           = settles.list[j];
                                S2cSprotoType.settle ssettle = new S2cSprotoType.settle();
                                for (int m = 1; m < 5; m++)
                                {
                                    string pkey  = string.Format("p{0}", m);
                                    JSONObject p = jsettle.GetField(pkey);
                                    if (p != null && !p.IsNull)
                                    {
                                        S2cSprotoType.settlementitem item = new S2cSprotoType.settlementitem();
                                        item.idx  = p["idx"].i;
                                        item.chip = p["chip"].i;
                                        item.left = p["left"].i;

                                        JSONObject win = p["win"];
                                        item.win       = new List <long>();
                                        for (int k = 0; k < win.list.Count; k++)
                                        {
                                            item.win.Add(win.list[j].i);
                                        }
                                        JSONObject lose = p["lose"];
                                        for (int k = 0; k < lose.list.Count; k++)
                                        {
                                            item.lose.Add(lose.list[j].i);
                                        }
                                        item.gang   = p["gang"].i;
                                        item.hucode = p["hucode"].i;
                                        item.hujiao = p["hujiao"].i;
                                        item.hugang = p["hugang"].i;
                                        item.huazhu = p["huazhu"].i;
                                        item.dajiao = p["dajiao"].i;
                                        item.tuisui = p["tuisui"].i;

                                        if (m == 1)
                                        {
                                            ssettle.p1 = item;
                                        }
                                        else if (m == 2)
                                        {
                                            ssettle.p2 = item;
                                        }
                                        else if (m == 3)
                                        {
                                            ssettle.p3 = item;
                                        }
                                        else if (m == 4)
                                        {
                                            ssettle.p4 = item;
                                        }
                                    }
                                }
                                request.settles.Add(ssettle);
                            }
                            _controller.OnHu(request);
                        });
                    }
                    else if (protocol == "shuffle")
                    {
                        _ctx.Countdown(key, (int)pt, null, () => {
                            S2cSprotoType.shuffle.request request = new S2cSprotoType.shuffle.request();
                            request.first = args["first"].i;
                            request.p1    = new List <long>();
                            {
                                JSONObject p1 = args["p1"];
                                for (int j = 0; j < p1.list.Count; j++)
                                {
                                    request.p1.Add(p1.list[i].i);
                                }
                            }
                            {
                                JSONObject p2 = args["p2"];
                                for (int j = 0; j < p2.list.Count; j++)
                                {
                                    request.p2.Add(p2.list[i].i);
                                }
                            }
                            {
                                JSONObject p3 = args["p3"];
                                for (int j = 0; j < p3.list.Count; j++)
                                {
                                    request.p3.Add(p3.list[i].i);
                                }
                            }
                            {
                                JSONObject p4 = args["p4"];
                                for (int j = 0; j < p4.list.Count; j++)
                                {
                                    request.p4.Add(p4.list[i].i);
                                }
                            }
                            _controller.OnHu(request);
                        });
                    }
                    else if (protocol == "dice")
                    {
                        _ctx.Countdown(key, (int)pt, null, () => {
                            S2cSprotoType.dice.request request = new S2cSprotoType.dice.request();
                            request.first     = args["first"].i;
                            request.firsttake = args["firsttake"].i;
                            request.d1        = args["d1"].i;
                            request.d2        = args["d2"].i;
                            _controller.OnDice(request);
                        });
                    }
                    else if (protocol == "lead")
                    {
                        _ctx.Countdown(key, (int)pt, null, () => {
                            S2cSprotoType.lead.request request = new S2cSprotoType.lead.request();
                            request.idx  = args["idx"].i;
                            request.card = args["card"].i;
                            _controller.OnLead(request);
                        });
                    }
                    else if (protocol == "deal")
                    {
                        _ctx.Countdown(key, (int)pt, null, () => {
                            S2cSprotoType.deal.request request = new S2cSprotoType.deal.request();
                            request.firstidx  = args["firstidx"].i;
                            request.firsttake = args["firsttake"].i;
                            {
                                JSONObject p1 = args["p1"];
                                for (int j = 0; j < p1.list.Count; j++)
                                {
                                    request.p1.Add(p1.list[i].i);
                                }
                            }
                            {
                                JSONObject p2 = args["p2"];
                                for (int j = 0; j < p2.list.Count; j++)
                                {
                                    request.p2.Add(p2.list[i].i);
                                }
                            }
                            {
                                JSONObject p3 = args["p3"];
                                for (int j = 0; j < p3.list.Count; j++)
                                {
                                    request.p3.Add(p3.list[i].i);
                                }
                            }

                            {
                                JSONObject p4 = args["p4"];
                                for (int j = 0; j < p4.list.Count; j++)
                                {
                                    request.p4.Add(p4.list[i].i);
                                }
                            }
                            _controller.OnDeal(request);
                        });
                    }
                    else if (protocol == "over")
                    {
                        _ctx.Countdown(key, (int)pt, null, () => {
                            _controller.OnOver(null);
                        });
                    }
                    else if (protocol == "xuanpao")
                    {
                        _ctx.Countdown(key, (int)pt, null, () => {
                            _controller.OnXuanPao(null);
                        });
                    }
                    else if (protocol == "take_xuanque")
                    {
                        _ctx.Countdown(key, (int)pt, null, () => {
                            S2cSprotoType.take_xuanque.request request = new S2cSprotoType.take_xuanque.request();
                            request.countdown = args["countdown"].i;
                            request.your_turn = args["your_turn"].i;
                            request.card      = args["card"].i;
                            _controller.OnXuanQue(request);
                        });
                    }
                    else if (protocol == "xuanque")
                    {
                        _ctx.Countdown(key, (int)pt, null, () => {
                            S2cSprotoType.xuanque.request request = new S2cSprotoType.xuanque.request();
                            request.idx = args["idx"].i;
                            request.que = args["que"].i;
                            _controller.OnXuanQue(request);
                        });
                    }
                    else if (protocol == "settle")
                    {
                        _ctx.Countdown(key, (int)pt, null, () => {
                            S2cSprotoType.settle.request request = new S2cSprotoType.settle.request();

                            JSONObject settles = args["settles"];
                            request.settles    = new List <S2cSprotoType.settle>();
                            for (int j = 0; j < settles.list.Count; j++)
                            {
                                JSONObject jsettle           = settles.list[j];
                                S2cSprotoType.settle ssettle = new S2cSprotoType.settle();
                                for (int m = 1; m < 5; m++)
                                {
                                    string pkey  = string.Format("p{0}", m);
                                    JSONObject p = jsettle.GetField(pkey);
                                    if (p != null && !p.IsNull)
                                    {
                                        S2cSprotoType.settlementitem item = new S2cSprotoType.settlementitem();
                                        item.idx  = p["idx"].i;
                                        item.chip = p["chip"].i;
                                        item.left = p["left"].i;

                                        JSONObject win = p["win"];
                                        item.win       = new List <long>();
                                        for (int k = 0; k < win.list.Count; k++)
                                        {
                                            item.win.Add(win.list[j].i);
                                        }
                                        JSONObject lose = p["lose"];
                                        for (int k = 0; k < lose.list.Count; k++)
                                        {
                                            item.lose.Add(lose.list[j].i);
                                        }
                                        item.gang   = p["gang"].i;
                                        item.hucode = p["hucode"].i;
                                        item.hujiao = p["hujiao"].i;
                                        item.hugang = p["hugang"].i;
                                        item.huazhu = p["huazhu"].i;
                                        item.dajiao = p["dajiao"].i;
                                        item.tuisui = p["tuisui"].i;

                                        if (m == 1)
                                        {
                                            ssettle.p1 = item;
                                        }
                                        else if (m == 2)
                                        {
                                            ssettle.p2 = item;
                                        }
                                        else if (m == 3)
                                        {
                                            ssettle.p3 = item;
                                        }
                                        else if (m == 4)
                                        {
                                            ssettle.p4 = item;
                                        }
                                    }
                                }
                                request.settles.Add(ssettle);
                            }

                            _controller.OnSettle(request);
                        });
                    }
                    else if (protocol == "final_settle")
                    {
                        _ctx.Countdown(key, (int)pt, null, () => {
                            S2cSprotoType.final_settle.request request = new S2cSprotoType.final_settle.request();

                            JSONObject p1 = args["p1"];
                            request.p1    = new List <S2cSprotoType.settlementitem>();
                            for (int j = 0; j < p1.list.Count; j++)
                            {
                                S2cSprotoType.settlementitem item = new S2cSprotoType.settlementitem();
                                item.idx  = p1.list[j]["idx"].i;
                                item.chip = p1.list[j]["chip"].i;
                                item.left = p1.list[j]["left"].i;

                                JSONObject win = p1.list[j]["win"];
                                item.win       = new List <long>();
                                for (int k = 0; k < win.list.Count; k++)
                                {
                                    item.win.Add(win.list[j].i);
                                }
                                JSONObject lose = p1.list[j]["lose"];
                                for (int k = 0; k < lose.list.Count; k++)
                                {
                                    item.lose.Add(lose.list[j].i);
                                }
                                item.gang   = p1.list[j]["gang"].i;
                                item.hucode = p1.list[j]["hucode"].i;
                                item.hujiao = p1.list[j]["hujiao"].i;
                                item.hugang = p1.list[j]["hugang"].i;
                                item.huazhu = p1.list[j]["huazhu"].i;
                                item.dajiao = p1.list[j]["dajiao"].i;
                                item.tuisui = p1.list[j]["tuisui"].i;
                                request.p1.Add(item);
                            }

                            JSONObject p2 = args["p2"];
                            request.p2    = new List <S2cSprotoType.settlementitem>();
                            for (int j = 0; j < p2.list.Count; j++)
                            {
                                S2cSprotoType.settlementitem item = new S2cSprotoType.settlementitem();
                                item.idx  = p2.list[j]["idx"].i;
                                item.chip = p2.list[j]["chip"].i;
                                item.left = p2.list[j]["left"].i;

                                JSONObject win = p2.list[j]["win"];
                                item.win       = new List <long>();
                                for (int k = 0; k < win.list.Count; k++)
                                {
                                    item.win.Add(win.list[j].i);
                                }
                                JSONObject lose = p2.list[j]["lose"];
                                for (int k = 0; k < lose.list.Count; k++)
                                {
                                    item.lose.Add(lose.list[j].i);
                                }
                                item.gang   = p2.list[j]["gang"].i;
                                item.hucode = p2.list[j]["hucode"].i;
                                item.hujiao = p2.list[j]["hujiao"].i;
                                item.hugang = p2.list[j]["hugang"].i;
                                item.huazhu = p2.list[j]["huazhu"].i;
                                item.dajiao = p2.list[j]["dajiao"].i;
                                item.tuisui = p2.list[j]["tuisui"].i;
                                request.p2.Add(item);
                            }

                            JSONObject p3 = args["p3"];
                            request.p3    = new List <S2cSprotoType.settlementitem>();
                            for (int j = 0; j < p3.list.Count; j++)
                            {
                                S2cSprotoType.settlementitem item = new S2cSprotoType.settlementitem();
                                item.idx  = p3.list[j]["idx"].i;
                                item.chip = p3.list[j]["chip"].i;
                                item.left = p3.list[j]["left"].i;

                                JSONObject win = p3.list[j]["win"];
                                item.win       = new List <long>();
                                for (int k = 0; k < win.list.Count; k++)
                                {
                                    item.win.Add(win.list[j].i);
                                }
                                JSONObject lose = p3.list[j]["lose"];
                                for (int k = 0; k < lose.list.Count; k++)
                                {
                                    item.lose.Add(lose.list[j].i);
                                }
                                item.gang   = p3.list[j]["gang"].i;
                                item.hucode = p3.list[j]["hucode"].i;
                                item.hujiao = p3.list[j]["hujiao"].i;
                                item.hugang = p3.list[j]["hugang"].i;
                                item.huazhu = p3.list[j]["huazhu"].i;
                                item.dajiao = p3.list[j]["dajiao"].i;
                                item.tuisui = p3.list[j]["tuisui"].i;
                                request.p3.Add(item);
                            }

                            JSONObject p4 = args["p4"];
                            request.p4    = new List <S2cSprotoType.settlementitem>();
                            for (int j = 0; j < p4.list.Count; j++)
                            {
                                S2cSprotoType.settlementitem item = new S2cSprotoType.settlementitem();
                                item.idx  = p4.list[j]["idx"].i;
                                item.chip = p4.list[j]["chip"].i;
                                item.left = p4.list[j]["left"].i;

                                JSONObject win = p4.list[j]["win"];
                                item.win       = new List <long>();
                                for (int k = 0; k < win.list.Count; k++)
                                {
                                    item.win.Add(win.list[j].i);
                                }
                                JSONObject lose = p4.list[j]["lose"];
                                for (int k = 0; k < lose.list.Count; k++)
                                {
                                    item.lose.Add(lose.list[j].i);
                                }
                                item.gang   = p4.list[j]["gang"].i;
                                item.hucode = p4.list[j]["hucode"].i;
                                item.hujiao = p4.list[j]["hujiao"].i;
                                item.hugang = p4.list[j]["hugang"].i;
                                item.huazhu = p4.list[j]["huazhu"].i;
                                item.dajiao = p4.list[j]["dajiao"].i;
                                item.tuisui = p4.list[j]["tuisui"].i;
                                request.p4.Add(item);
                            }
                            request.over = args.GetField("over").b;
                            _controller.OnFinalSettle(request);
                        });
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public SprotoTypeBase OnHu(SprotoTypeBase requestObj)
        {
            S2cSprotoType.hu.request obj = requestObj as S2cSprotoType.hu.request;
            try {
                _service.Foreach((Player player) => {
                    player.ClearCall();
                    player.ClearSettle();
                });

                _oknum    = 0;
                _huscount = obj.hus.Count;
                if (obj.hus.Count > 1)
                {
                    // 一炮多响
                }

                long dian = 0;
                for (int i = 0; i < obj.hus.Count; i++)
                {
                    S2cSprotoType.huinfo huinfo = obj.hus[i];
                    Card card = _lastCard;
                    if (dian == 0)
                    {
                        dian = huinfo.dian;
                    }
                    else
                    {
                        UnityEngine.Debug.Assert(dian == huinfo.dian);
                    }

                    Player player = _service.GetPlayer(huinfo.idx);
                    player.Hu(obj.hus[i].code, obj.hus[i].card, obj.hus[i].jiao, obj.hus[i].gang, obj.hus[i].dian, _service.GetPlayer(obj.hus[i].dian), card);
                }

                _settles    = obj.settles;
                _settlesidx = 0;

                _service.Foreach((Player player) => {
                    for (int i = 0; i < _settles.Count; i++)
                    {
                        S2cSprotoType.settlementitem si = null;
                        S2cSprotoType.settle settle     = _settles[i];
                        long idx = 0;
                        if (player.Idx == 1)
                        {
                            idx = 1;
                            if (settle.p1 != null)
                            {
                                si = settle.p1;
                            }
                        }
                        else if (player.Idx == 2)
                        {
                            idx = 2;
                            if (settle.p2 != null)
                            {
                                si = settle.p2;
                            }
                        }
                        else if (player.Idx == 3)
                        {
                            idx = 3;
                            if (settle.p3 != null)
                            {
                                si = settle.p3;
                            }
                        }
                        else if (player.Idx == 4)
                        {
                            idx = 4;
                            if (settle.p4 != null)
                            {
                                si = settle.p4;
                            }
                        }
                        if (si != null)
                        {
                            SettlementItem item = new SettlementItem();
                            item.Idx            = si.idx;
                            item.Chip           = si.chip; // 有正负
                            item.Left           = si.left; // 以次值为准

                            item.Win  = si.win;
                            item.Lose = si.lose;

                            item.Gang   = si.gang;
                            item.HuCode = si.hucode;
                            item.HuJiao = si.hujiao;
                            item.HuGang = si.hugang;
                            item.HuaZhu = si.huazhu;
                            item.DaJiao = si.dajiao;
                            item.TuiSui = si.tuisui;

                            _service.GetPlayer(idx).AddSettle(item);
                            _service.GetPlayer(idx).HuSettle();
                        }
                    }
                });

                S2cSprotoType.hu.response responseObj = new S2cSprotoType.hu.response();
                responseObj.errorcode = Errorcode.SUCCESS;
                return(responseObj);
            } catch (Exception ex) {
                UnityEngine.Debug.LogException(ex);

                S2cSprotoType.hu.response responseObj = new S2cSprotoType.hu.response();
                responseObj.errorcode = Errorcode.SUCCESS;
                return(responseObj);
            }
        }
Ejemplo n.º 3
0
        private void OnSettleNext(EventCmd e)
        {
            _oknum++;
            if (_oknum >= _service.Max)
            {
                if (_settlesidx >= _settles.Count)
                {
                    C2sSprotoType.step.request request = new C2sSprotoType.step.request();
                    request.idx = _service.MyIdx;
                    _ctx.SendReq <C2sProtocol.step>(C2sProtocol.step.Tag, request);
                    return;
                }

                _service.Foreach((Player player) => {
                    player.ClearSettle();

                    S2cSprotoType.settlementitem si = null;
                    S2cSprotoType.settle settle     = _settles[_settlesidx];
                    long idx = 0;
                    if (player.Idx == 1)
                    {
                        idx = 1;
                        if (settle.p1 != null)
                        {
                            si = settle.p1;
                        }
                    }
                    else if (player.Idx == 2)
                    {
                        idx = 2;
                        if (settle.p2 != null)
                        {
                            si = settle.p2;
                        }
                    }
                    else if (player.Idx == 3)
                    {
                        idx = 3;
                        if (settle.p3 != null)
                        {
                            si = settle.p3;
                        }
                    }
                    else if (player.Idx == 4)
                    {
                        idx = 4;
                        if (settle.p4 != null)
                        {
                            si = settle.p4;
                        }
                    }
                    if (si != null)
                    {
                        SettlementItem item = new SettlementItem();
                        item.Idx            = si.idx;
                        item.Chip           = si.chip; // 有正负
                        item.Left           = si.left; // 以次值为准

                        item.Win  = si.win;
                        item.Lose = si.lose;

                        item.Gang   = si.gang;
                        item.HuCode = si.hucode;
                        item.HuJiao = si.hujiao;
                        item.HuGang = si.hugang;
                        item.HuaZhu = si.huazhu;
                        item.DaJiao = si.dajiao;
                        item.TuiSui = si.tuisui;

                        _service.GetPlayer(idx).AddSettle(item);
                        _service.GetPlayer(idx).Settle();
                    }
                });
                _settlesidx++;
            }
        }
Ejemplo n.º 4
0
        public SprotoTypeBase OnGang(SprotoTypeBase requestObj)
        {
            S2cSprotoType.gang.request obj = requestObj as S2cSprotoType.gang.request;
            try {
                _service.Foreach((Player player) => {
                    player.ClearCall();
                    player.ClearSettle();
                });

                if (OpCodes.OPCODE_ANGANG == obj.code)
                {
                    _service.GetPlayer(obj.idx).Gang(OpCodes.OPCODE_ANGANG, obj.card, obj.hor, _service.GetPlayer(obj.idx), _lastCard);
                }
                else if (OpCodes.OPCODE_ZHIGANG == obj.code)
                {
                    UnityEngine.Debug.Assert(_lastCard.Value == obj.card);
                    _service.GetPlayer(obj.idx).Gang(OpCodes.OPCODE_ZHIGANG, obj.card, obj.hor, _service.GetPlayer(_lastidx), _lastCard);
                }
                else if (OpCodes.OPCODE_BUGANG == obj.code)
                {
                    _service.GetPlayer(obj.idx).Gang(OpCodes.OPCODE_BUGANG, obj.card, obj.hor, _service.GetPlayer(_lastidx), _lastCard);
                }

                _settles    = obj.settles;
                _settlesidx = 0;

                _service.Foreach((Player player) => {
                    S2cSprotoType.settlementitem si = null;
                    S2cSprotoType.settle settle     = _settles[_settlesidx];
                    long idx = 0;
                    if (player.Idx == 1)
                    {
                        idx = 1;
                        if (settle.p1 != null)
                        {
                            si = settle.p1;
                        }
                    }
                    else if (player.Idx == 2)
                    {
                        idx = 2;
                        if (settle.p2 != null)
                        {
                            si = settle.p2;
                        }
                    }
                    else if (player.Idx == 3)
                    {
                        idx = 3;
                        if (settle.p3 != null)
                        {
                            si = settle.p3;
                        }
                    }
                    else if (player.Idx == 4)
                    {
                        idx = 4;
                        if (settle.p4 != null)
                        {
                            si = settle.p4;
                        }
                    }
                    if (si != null)
                    {
                        SettlementItem item = new SettlementItem();
                        item.Idx            = si.idx;
                        item.Chip           = si.chip; // 有正负
                        item.Left           = si.left; // 以次值为准

                        item.Win  = si.win;
                        item.Lose = si.lose;

                        item.Gang   = si.gang;
                        item.HuCode = si.hucode;
                        item.HuJiao = si.hujiao;
                        item.HuGang = si.hugang;
                        item.HuaZhu = si.huazhu;
                        item.DaJiao = si.dajiao;
                        item.TuiSui = si.tuisui;

                        _service.GetPlayer(idx).AddSettle(item);
                        _service.GetPlayer(idx).GangSettle();
                    }
                });

                S2cSprotoType.gang.response responseObj = new S2cSprotoType.gang.response();
                responseObj.errorcode = Errorcode.SUCCESS;
                return(responseObj);
            } catch (Exception ex) {
                UnityEngine.Debug.LogException(ex);

                S2cSprotoType.gang.response responseObj = new S2cSprotoType.gang.response();
                responseObj.errorcode = Errorcode.SUCCESS;
                return(responseObj);
            }
        }