Ejemplo n.º 1
0
 public override System.Drawing.Rectangle Bounds(S2RingEntry rng, Point camera)
 {
     switch (rng.Direction)
     {
         case Direction.Horizontal:
             return new Rectangle(rng.X + img.X - camera.X, rng.Y + img.Y - camera.Y, ((rng.Count - 1) * spacing) + img.Width, img.Height);
         case Direction.Vertical:
             return new Rectangle(rng.X + img.X - camera.X, rng.Y + img.Y - camera.Y, img.Width, ((rng.Count - 1) * spacing) + img.Height);
     }
     return Rectangle.Empty;
 }
Ejemplo n.º 2
0
        public override System.Drawing.Rectangle GetBounds(S2RingEntry rng, Point camera)
        {
            switch (rng.Direction)
            {
            case Direction.Horizontal:
                return(new Rectangle(rng.X + spr.X - camera.X, rng.Y + spr.Y - camera.Y, ((rng.Count - 1) * spacing) + spr.Width, spr.Height));

            case Direction.Vertical:
                return(new Rectangle(rng.X + spr.X - camera.X, rng.Y + spr.Y - camera.Y, spr.Width, ((rng.Count - 1) * spacing) + spr.Height));
            }
            return(Rectangle.Empty);
        }
Ejemplo n.º 3
0
 public override Sprite GetSprite(S2RingEntry rng)
 {
     List<Sprite> sprs = new List<Sprite>();
     for (int i = 0; i < rng.Count; i++)
     {
         switch (rng.Direction)
         {
             case SonicRetro.SonLVL.Direction.Horizontal:
                 sprs.Add(new Sprite(img.Image, new Point(img.X + (i * spacing), img.Y)));
                 break;
             case SonicRetro.SonLVL.Direction.Vertical:
                 sprs.Add(new Sprite(img.Image, new Point(img.X, img.Y + (i * spacing))));
                 break;
         }
     }
     Sprite spr = new Sprite(sprs.ToArray());
     spr.Offset = new Point(spr.X + rng.X, spr.Y + rng.Y);
     return spr;
 }
Ejemplo n.º 4
0
        public override Sprite GetSprite(S2RingEntry rng)
        {
            List <Sprite> sprs = new List <Sprite>();

            for (int i = 0; i < rng.Count; i++)
            {
                switch (rng.Direction)
                {
                case Direction.Horizontal:
                    sprs.Add(new Sprite(spr.Image, new Point(spr.X + (i * spacing), spr.Y)));
                    break;

                case Direction.Vertical:
                    sprs.Add(new Sprite(spr.Image, new Point(spr.X, spr.Y + (i * spacing))));
                    break;
                }
            }
            Sprite result = new Sprite(sprs.ToArray());

            result.Offset = new Point(spr.X + rng.X, spr.Y + rng.Y);
            return(result);
        }