private void CreateDevelopmentController(RuntimeAnimatorController ogController)
        {
            CheckAnimatorsFolder();

            string ogPath = AssetDatabase.GetAssetPath(ogController.GetInstanceID());
            string ogName = Regex.Replace(ogPath, @".*[\\\/](.*)$", "$1");

            string fullPath = AssetDatabase.GenerateUniqueAssetPath(ANIMATOR_FOLDER + "/" + ogName);

            _developmentAnimatorItem.developmentController =
                UnityEditor.Animations.AnimatorController.CreateAnimatorControllerAtPath(fullPath);

            _devAnimatorController = AssetDatabase.LoadAssetAtPath <AnimatorController>(
                AssetDatabase.GetAssetPath(
                    _developmentAnimatorItem.developmentController.GetInstanceID()
                    )
                );

            _developmentAnimatorObject.SaveDevelopmentAnimatorItem(_developmentAnimatorItem);
        }