Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        player = this.gameObject;
        trans  = player.transform;
        //head = GameObject.Find("Head").transform;
        rigbody                = GetComponent <Rigidbody>();
        rigbody.useGravity     = false;
        rigbody.freezeRotation = true;
        cam              = Camera.main;
        wM               = GameObject.Find("WorldManager").GetComponent <WorldManager>();
        aW               = wM.activeWorld;
        trans.position   = aW.tiles[spawnTile].hexagon.center;
        origin           = new Vector3(aW.origin.x, aW.origin.y, aW.origin.z);
        animator         = player.GetComponent <Animator>();
        animator.enabled = true;
        animator.Play("Idle");
        //runebook test
        byte[] b = new byte[32];
        for (int i = 0; i < 32; i++)
        {
            b[i] = (byte)Random.Range(0, 256);
        }
        runeBook = new Runebook(b);
        GameObject runebook = Instantiate(runeBook.RunebookGO());

        /*
         * Transform runebookTrans = runebook.transform;
         * runebookTrans.parent = cam.transform;
         * runebookTrans.position = cam.transform.position + cam.transform.forward;
         * runebookTrans.LookAt(cam.transform);
         */
        /*
         * foreach(Rune r in runeBook.runes)
         * {
         *      Instantiate(r.RuneGO());
         * }
         */
    }