Ejemplo n.º 1
0
 public void LevelStart(int level, int millisecondsOffset = 0)
 {
     DoAfterUpdate(() =>
     {
         var realTime = _speedrunStopwatch.RealTime + TimeSpan.FromMilliseconds(millisecondsOffset);
         var gameTime = _beatTimer.Time.AddOffset(millisecondsOffset);
         var time     = new SpeedrunTime(realTime, gameTime);
         RunLog.LevelStart(level, time);
     });
 }
Ejemplo n.º 2
0
        public void AllLevels()
        {
            var log           = new RunLog();
            var timeIncrement = new SpeedrunTime(TimeSpan.FromMinutes(3.1374), TimeSpan.FromMinutes(2.7684));
            var timer         = new SpeedrunTime();

            for (var lvl = 1; lvl <= log.Levels.Length; lvl++)
            {
                timer += timeIncrement;
                log.LevelStart(lvl, timer);

                var expectedLevelTime = new SpeedrunTime();
                for (var i = 0; i < lvl; i++)
                {
                    timer             += timeIncrement;
                    expectedLevelTime += timeIncrement;
                }

                log.CompleteLevel(lvl, timer);

                Assert.AreEqual(expectedLevelTime, log.Levels[lvl - 1].Time);
                Assert.AreEqual(timer, log.Levels[lvl - 1].SplitTime);
            }
        }