private async Task <ActionResult> Show(string domain, string apiToken) { var apiUri = new UriBuilder("https", domain, 443, "api/v2").Uri; var apiClient = new ManagementApiClient(apiToken, apiUri); var appsTask = apiClient.Clients.GetAllAsync(fields: "name,client_id,global"); var rulesTask = apiClient.Rules.GetAllAsync(fields: "name,script,id,enabled,order"); // if we want rules for all stages: //var rulesStages = new[] { "login_success", "login_failure", "pre_authorize", "user_registration", "user_blocked" }; //var rulesTask = // Task.WhenAll( // rulesStages.Select( // stage => apiClient.Rules.GetAllAsync(fields: "name,script,id,enabled,order", stage: stage))) // .ContinueWith(t => t.Result.SelectMany(r => r)); await Task.WhenAll(appsTask, rulesTask); var apps = appsTask.Result // "All Applications" is a special client app, not meant to be managed by the user. .Where(a => a.Name != "All Applications"); var rules = rulesTask.Result; var matches = RulesMatcher.FindMatches(rules, apps); var model = new AppsViewModel() { Clients = apps.Select( c => new ClientToRulesViewModel() { Client = c, Rules = matches.Where( p => p.Value == null || p.Value.MatchedClients.Contains(c)) .Select( p => new RelatedRuleViewModel(p.Key) { SpecificForApp = p.Value != null }) }), Rules = matches }; this.ViewBag.Domain = domain; return(this.View("Index", model)); }
public void SetUp() { containingObject = new GameObject(); subject = containingObject.AddComponent <RulesMatcher>(); }
protected virtual void CreateComponent(OptionType selectedOption) { GameObject componentContainer = new GameObject(componentName); if (selectedObject != null && nestInSelectedObject) { componentContainer.transform.SetParent(selectedObject.transform); } GameObject listContainer = new GameObject("ListContainer"); listContainer.transform.SetParent(componentContainer.transform); switch (selectedOption) { case OptionType.AllRule: AllRule allRule = componentContainer.AddComponent <AllRule>(); RuleContainerObservableList allList = listContainer.AddComponent <RuleContainerObservableList>(); allRule.Rules = allList; break; case OptionType.AnyRule: AnyRule anyRule = componentContainer.AddComponent <AnyRule>(); RuleContainerObservableList anyList = listContainer.AddComponent <RuleContainerObservableList>(); anyRule.Rules = anyList; break; case OptionType.AnyBehaviourEnabledRule: AnyBehaviourEnabledRule behaviourRule = componentContainer.AddComponent <AnyBehaviourEnabledRule>(); SerializableTypeBehaviourObservableList behaviourList = listContainer.AddComponent <SerializableTypeBehaviourObservableList>(); behaviourRule.BehaviourTypes = behaviourList; break; case OptionType.AnyComponentTypeRule: AnyComponentTypeRule componentRule = componentContainer.AddComponent <AnyComponentTypeRule>(); SerializableTypeComponentObservableList componentList = listContainer.AddComponent <SerializableTypeComponentObservableList>(); componentRule.ComponentTypes = componentList; break; case OptionType.AnyTagRule: AnyTagRule tagRule = componentContainer.AddComponent <AnyTagRule>(); StringObservableList tagList = listContainer.AddComponent <StringObservableList>(); tagRule.Tags = tagList; break; case OptionType.BehaviourEnabledObserver: BehaviourEnabledObserver behaviourEnabledObserver = componentContainer.AddComponent <BehaviourEnabledObserver>(); BehaviourObservableList behaviourObservableList = listContainer.AddComponent <BehaviourObservableList>(); behaviourEnabledObserver.Behaviours = behaviourObservableList; break; case OptionType.ListContainsRule: ListContainsRule listRule = componentContainer.AddComponent <ListContainsRule>(); UnityObjectObservableList listList = listContainer.AddComponent <UnityObjectObservableList>(); listRule.Objects = listList; break; case OptionType.RulesMatcher: RulesMatcher matcherRule = componentContainer.AddComponent <RulesMatcher>(); RulesMatcherElementObservableList matcherList = listContainer.AddComponent <RulesMatcherElementObservableList>(); matcherRule.Elements = matcherList; break; case OptionType.ActionRegistrar: ActionRegistrar actionRegistrar = componentContainer.AddComponent <ActionRegistrar>(); ActionRegistrarSourceObservableList registrarList = listContainer.AddComponent <ActionRegistrarSourceObservableList>(); GameObjectObservableList limitsList = listContainer.AddComponent <GameObjectObservableList>(); actionRegistrar.Sources = registrarList; actionRegistrar.SourceLimits = limitsList; break; case OptionType.AllAction: AllAction allAction = componentContainer.AddComponent <AllAction>(); ActionObservableList allActionList = listContainer.AddComponent <ActionObservableList>(); allAction.Actions = allActionList; break; case OptionType.AnyAction: AnyAction anyAction = componentContainer.AddComponent <AnyAction>(); ActionObservableList anyActionList = listContainer.AddComponent <ActionObservableList>(); anyAction.Actions = anyActionList; break; case OptionType.GameObjectsAssociationActivator: GameObjectsAssociationActivator gameObjectsAssociationActivator = componentContainer.AddComponent <GameObjectsAssociationActivator>(); GameObjectsAssociationObservableList gameObjectsAssociationList = listContainer.AddComponent <GameObjectsAssociationObservableList>(); gameObjectsAssociationActivator.Associations = gameObjectsAssociationList; break; case OptionType.GameObjectRelations: GameObjectRelations gameObjectRelations = componentContainer.AddComponent <GameObjectRelations>(); GameObjectRelationObservableList gameObjectsRelationsList = listContainer.AddComponent <GameObjectRelationObservableList>(); gameObjectRelations.Relations = gameObjectsRelationsList; break; case OptionType.GameObjectStateSwitcher: GameObjectStateSwitcher gameObjectStateSwitcher = componentContainer.AddComponent <GameObjectStateSwitcher>(); GameObjectObservableList gameObjectsList = listContainer.AddComponent <GameObjectObservableList>(); gameObjectStateSwitcher.Targets = gameObjectsList; break; case OptionType.PlatformDeviceAssociation: PlatformDeviceAssociation platformDeviceAssociation = componentContainer.AddComponent <PlatformDeviceAssociation>(); GameObjectObservableList platformGameObjectsList = listContainer.AddComponent <GameObjectObservableList>(); platformDeviceAssociation.GameObjects = platformGameObjectsList; break; case OptionType.HapticProcessor: HapticProcessor hapticProcessor = componentContainer.AddComponent <HapticProcessor>(); HapticProcessObservableList hapticList = listContainer.AddComponent <HapticProcessObservableList>(); hapticProcessor.HapticProcesses = hapticList; break; case OptionType.MeshStateModifier: MeshStateModifier meshStateModifier = componentContainer.AddComponent <MeshStateModifier>(); GameObjectMultiRelationObservableList gameObjectMultiRelationList = listContainer.AddComponent <GameObjectMultiRelationObservableList>(); meshStateModifier.MeshCollections = gameObjectMultiRelationList; break; case OptionType.MomentProcessor: MomentProcessor momentProcessor = componentContainer.AddComponent <MomentProcessor>(); MomentProcessObservableList momentProcessorList = listContainer.AddComponent <MomentProcessObservableList>(); momentProcessor.Processes = momentProcessorList; break; case OptionType.CompositeProcess: CompositeProcess compositeProcessor = componentContainer.AddComponent <CompositeProcess>(); MomentProcessObservableList compositeProcessorList = listContainer.AddComponent <MomentProcessObservableList>(); compositeProcessor.Processes = compositeProcessorList; break; case OptionType.VelocityTrackerProcessor: VelocityTrackerProcessor velocityTrackerProcessor = componentContainer.AddComponent <VelocityTrackerProcessor>(); VelocityTrackerObservableList velocityTrackerList = listContainer.AddComponent <VelocityTrackerObservableList>(); velocityTrackerProcessor.VelocityTrackers = velocityTrackerList; break; case OptionType.FloatAdder: FloatAdder floatAdder = componentContainer.AddComponent <FloatAdder>(); FloatObservableList floatList = listContainer.AddComponent <FloatObservableList>(); floatAdder.Collection = floatList; break; case OptionType.FloatMaxFinder: FloatMaxFinder floatMaxFinder = componentContainer.AddComponent <FloatMaxFinder>(); FloatObservableList floatMaxFinderList = listContainer.AddComponent <FloatObservableList>(); floatMaxFinder.Collection = floatMaxFinderList; break; case OptionType.FloatMeanFinder: FloatMeanFinder floatMeanFinder = componentContainer.AddComponent <FloatMeanFinder>(); FloatObservableList floatMeanFinderList = listContainer.AddComponent <FloatObservableList>(); floatMeanFinder.Collection = floatMeanFinderList; break; case OptionType.FloatMedianFinder: FloatMedianFinder floatMedianFinder = componentContainer.AddComponent <FloatMedianFinder>(); FloatObservableList floatMedianFinderList = listContainer.AddComponent <FloatObservableList>(); floatMedianFinder.Collection = floatMedianFinderList; break; case OptionType.FloatMinFinder: FloatMinFinder floatMinFinder = componentContainer.AddComponent <FloatMinFinder>(); FloatObservableList floatMinFinderList = listContainer.AddComponent <FloatObservableList>(); floatMinFinder.Collection = floatMinFinderList; break; case OptionType.FloatModeFinder: FloatModeFinder floatModeFinder = componentContainer.AddComponent <FloatModeFinder>(); FloatObservableList floatModeFinderList = listContainer.AddComponent <FloatObservableList>(); floatModeFinder.Collection = floatModeFinderList; break; case OptionType.FloatMultiplier: FloatMultiplier floatMultiplier = componentContainer.AddComponent <FloatMultiplier>(); FloatObservableList floatMultiplierList = listContainer.AddComponent <FloatObservableList>(); floatMultiplier.Collection = floatMultiplierList; break; case OptionType.FloatRangeFinder: FloatRangeFinder floatRangeFinder = componentContainer.AddComponent <FloatRangeFinder>(); FloatObservableList floatRangeFinderList = listContainer.AddComponent <FloatObservableList>(); floatRangeFinder.Collection = floatRangeFinderList; break; case OptionType.Vector2Multiplier: Vector2Multiplier vector2Multiplier = componentContainer.AddComponent <Vector2Multiplier>(); Vector2ObservableList vector2MultiplierList = listContainer.AddComponent <Vector2ObservableList>(); vector2Multiplier.Collection = vector2MultiplierList; break; case OptionType.Vector3Multiplier: Vector3Multiplier vector3Multiplier = componentContainer.AddComponent <Vector3Multiplier>(); Vector3ObservableList vector3MultiplierList = listContainer.AddComponent <Vector3ObservableList>(); vector3Multiplier.Collection = vector3MultiplierList; break; case OptionType.Vector3Subtractor: Vector3Subtractor vector3Subtractor = componentContainer.AddComponent <Vector3Subtractor>(); Vector3ObservableList vector3SubtractorList = listContainer.AddComponent <Vector3ObservableList>(); vector3Subtractor.Collection = vector3SubtractorList; break; } }
public void FindsMatches() { var apps = new[] { new Client() { ClientId = "Id0", Name = "Name0" }, new Client() { ClientId = "Id1", Name = "Name1" }, new Client() { ClientId = "Id2", Name = "Name2" }, new Client() { ClientId = "Id3", Name = "RepeatedName" }, new Client() { ClientId = "Id4", Name = "RepeatedName" } }; var rules = new[] { new Rule() { Id = "r0", Script = "xxxx if (context.clientId === 'Id0') xxx" }, new Rule() { Id = "r1", Script = "xxx if (context.clientId === 'Id1') xxx" }, new Rule() { Id = "r2", Script = "xxx if (context.clientId !== 'Id0') xxx" }, new Rule() { Id = "r3", Script = "xxx if (context.clientName === 'Name0') xxx" }, new Rule() { Id = "r4", Script = "xxx NoAppReference xxx" }, new Rule() { Id = "r5", Script = "xxx if (context.clientId === 'Id9') xxx" }, new Rule() { Id = "r6", Script = "xxx if (context.clientName === 'RepeatedName') xxx" } }; var result = RulesMatcher.FindMatches(rules, apps); Assert.IsTrue(result[rules[0]].MatchedClients.Contains(apps[0])); Assert.IsTrue(result[rules[2]].MatchedClients.Contains(apps[0])); Assert.IsTrue(result[rules[3]].MatchedClients.Contains(apps[0])); Assert.IsTrue(result[rules[1]].MatchedClients.Contains(apps[1])); Assert.IsTrue(result[rules[5]].Reference.ClientId == "Id9" && !result[rules[5]].MatchedClients.Any(), "There should be a mention to Rule 5, even if the client reference doesn't match any client."); Assert.IsNull(result[rules[4]], "Rule 4 should have a null value because it has no reference."); Assert.IsTrue(result[rules[6]].MatchedClients.Contains(apps[3]) && result[rules[6]].MatchedClients.Contains(apps[4]), "Rule 6 should contain reference to both applications that have the same name."); Assert.AreEqual(rules.Length, result.Count); }