Ejemplo n.º 1
0
            public void Next()
            {
                var rule = new RuleChecker(boardList);

                var allNeighbors = new List<Point>();

                boardList.ToList().ForEach(p => allNeighbors.AddRange(rule.GetNeighbors(p)));

                boardList = new HashSet<Point>(
                    allNeighbors.Where(p => rule.IsLive(p) || rule.IsNew(p)),
                    new PointComparer());
            }
Ejemplo n.º 2
0
        /*
         * Returns a point if there is a valid move given the board history
         *      point is determined by _AIType
         * Returns "pass" if there are no valid moves
         * Throws an exception if board history is illegal
         */
        public string MakeAMove(string[][][] boards)
        {
            try
            {
                RuleChecker.CheckHistory(_stone, boards);
            }
            catch (RuleCheckerException)
            {
                throw new PlayerException("This history makes no sense!");
            }

            switch (_AIType)
            {
            case "less dumb":
                string oppositeStone;
                if (_stone == "B")
                {
                    oppositeStone = "W";
                }
                else
                {
                    oppositeStone = "B";
                }

                BoardWrapper          boardObject = new BoardWrapper(boards[0], boards[0].Length);
                List <string>         pointsList  = boardObject.GetPoints(oppositeStone);
                List <string>         iterate;
                List <List <string> > possibleMoves = new List <List <string> >();

                //Find all oppositeStones with only one adjacent liberty
                //Add {point, adjacentLiberty} to a possibleMoves
                foreach (string point in pointsList)
                {
                    iterate = boardObject.GetAdjacentLiberties(point);
                    iterate.Insert(0, point);
                    if (iterate.Count == 2)
                    {
                        possibleMoves.Add(iterate);
                    }
                }

                List <List <string> > temp = new List <List <string> >();
                //Check the validity of each possibleMove
                //Also check that making that possibleMove will result in a capture
                //Failing these conditions, remove move from possibleMoves
                foreach (List <string> move in possibleMoves)
                {
                    try
                    {
                        RuleChecker.CheckMove(_stone, move[1], boards);
                    }
                    catch (Exception e)
                    {
                        if (!(e is RuleCheckerException) && !(e is BoardException))
                        {
                            throw;
                        }
                        continue;
                    }

                    boardObject = new BoardWrapper(boards[0], boards[0].Length);
                    boardObject.PlaceStone(_stone, move[1]);
                    if (!boardObject.Reachable(move[0], " "))
                    {
                        temp.Add(move);
                    }
                }
                possibleMoves = temp;

                //sort in lowest column lowest row order (numeric)
                possibleMoves.Sort(ComparePossibleMoves);

                //for n == 1, return the first possible Move (if it exists)
                if (_n == 1)
                {
                    if (possibleMoves.Count > 0)
                    {
                        return(possibleMoves[0][1]);
                    }
                }
                //Otherwise, n > 1, and if there is only one possibleMove, return it
                if (possibleMoves.Count == 1)
                {
                    return(possibleMoves[0][1]);
                }
                //Otherwise, play dumb
                goto case "dumb";

            case "dumb":
                for (int i = 0; i < boards[0].Length; i++)
                {
                    for (int j = 0; j < boards[0].Length; j++)
                    {
                        try
                        {
                            string point = (i + 1).ToString() + "-" + (j + 1).ToString();
                            RuleChecker.CheckMove(_stone, point, boards);
                            return(point);
                        }
                        catch (Exception e)
                        {
                            if (!(e is RuleCheckerException) && !(e is BoardException))
                            {
                                throw;
                            }
                        }
                    }
                }
                break;
            }

            return("pass");
        }
Ejemplo n.º 3
0
 public RuleCheckerTest()
 {
     _ruleChecker = new RuleChecker();
 }
Ejemplo n.º 4
0
        private static ShowCardResult ShowCard(IUser user, List <DealResult <DoudizhuUser> > results, ShowCardResult prevShowResult = null)
        {
            var pokers = results.First(x => x.User.Id == user.Id).Pokers;

            Console.WriteLine($"{user.Display},{string.Join(",", pokers.Select(x => $"{x.Display}({x.Key})"))}");
            Console.Write($"[{(user as DoudizhuUser).UserRole.ToString()}]{user.Display}[{pokers.Count}] select pokers:");

            var readString = Console.ReadLine();

            if (string.IsNullOrEmpty(readString))
            {
                //if (prevShowResult == null)
                //{
                //    Console.WriteLine("出牌不符合规则,请重新出!");
                //    ShowCard(user, results);
                //}

                //return new ShowCardResult
                //{
                //    RuleMatcher = new RuleMatchResult { CheckResult = true },
                //    Result = ShowCardResult.ShowCardResultType.NotGiven
                //};
                readString = "P";
            }

            if (readString.ToUpper() == "P")
            {
                if (prevShowResult != null)
                {
                    prevShowResult.Result = ShowCardResult.ShowCardResultType.Pass;
                    return(prevShowResult);
                }
                else
                {
                    Console.WriteLine("头家不能PASS,请重新出!");
                    return(ShowCard(user, results));
                }
            }

            var selectedPokerKeys = readString.Split(",").ToList();
            var selectedPokers    = pokers.Where(x => selectedPokerKeys.Any(y => y == x.Key)).ToList();

            if (selectedPokers.Count() != selectedPokerKeys.Count)
            {
                Console.WriteLine("你恐怕出了你不存在的牌吧,请重新出!");
                return(ShowCard(user, results, prevShowResult));
            }

            if (prevShowResult == null)
            {
                var ruleMatcher = RuleChecker.Check(selectedPokers);
                //验证是否正确
                if (!ruleMatcher.CheckResult)
                {
                    Console.WriteLine("出牌不符合规则,请重新出!");
                    return(ShowCard(user, results));
                }

                //移除用户手中的牌
                pokers.RemoveAll(x => selectedPokerKeys.Any(y => x.Key == y));
                results.First(x => x.User.Id == user.Id).PokerKeys.RemoveAll(x => selectedPokerKeys.Contains(x.PokerKey));

                return(new ShowCardResult
                {
                    RuleMatcher = ruleMatcher,
                    Pokers = selectedPokers,
                    Result = ShowCardResult.ShowCardResultType.Show,
                    User = user
                });
            }

            var currentRule = RuleHelper.BuildBoomRule(selectedPokers);

            if (currentRule == null)
            {
                currentRule = prevShowResult.RuleMatcher.Rule.New(selectedPokers);
            }

            if (!currentRule.Check())
            {
                Console.WriteLine("出牌不符合规则,请重新出!");
                return(ShowCard(user, results, prevShowResult));
            }
            if (currentRule.CompareTo(prevShowResult.RuleMatcher.Rule) <= 0)
            {
                Console.WriteLine("出牌不符合规则,请重新出!");
                return(ShowCard(user, results, prevShowResult));
            }

            //移除用户手中的牌
            pokers.RemoveAll(x => selectedPokerKeys.Any(y => x.Key == y));
            results.First(x => x.User.Id == user.Id).PokerKeys.RemoveAll(x => selectedPokerKeys.Contains(x.PokerKey));

            return(new ShowCardResult
            {
                RuleMatcher = new RuleMatchResult {
                    Rule = currentRule, CheckResult = true
                },
                Result = ShowCardResult.ShowCardResultType.Show,
                Pokers = selectedPokers,
                User = user
            });
        }
Ejemplo n.º 5
0
        static void PerformNumberCheck(int overallIdenticalNumber, int subsequentIdenticalNumber, string numberToVerify)
        {
            RuleChecker iterativeChecker = CreateIterativeRules(RuleDirection.Direct, overallIdenticalNumber, subsequentIdenticalNumber);

            processNumberCheck(iterativeChecker, numberToVerify);
        }