public xVisualTextBox() { SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.ResizeRedraw | ControlStyles.OptimizedDoubleBuffer | ControlStyles.SupportsTransparentBackColor, true); DoubleBuffered = true; BackColor = Color.Transparent; TB = new TextBox(); TB.Font = new Font("Arial", 8, FontStyle.Bold); TB.Text = Text; TB.BackColor = _BaseColor; TB.ForeColor = _TextColor; TB.MaxLength = _MaxLength; TB.Multiline = _Multiline; TB.ReadOnly = _ReadOnly; TB.UseSystemPasswordChar = _UseSystemPasswordChar; TB.BorderStyle = BorderStyle.None; TB.Location = new Point(11, 5); TB.Width = Width - 10; _Style = RoundingStyle.Normal; TB.Cursor = Cursors.IBeam; if (_Multiline) { TB.Height = Height - 11; } else { Height = TB.Height + 11; } TB.TextChanged += OnBaseTextChanged; TB.KeyDown += OnBaseKeyDown; }
public GraphicsPath RoundRect(Rectangle rect, int slope, RoundingStyle style = RoundingStyle.All) { GraphicsPath gp = new GraphicsPath(); int arcWidth = slope * 2; switch (style) { case RoundingStyle.All: gp.AddArc(new Rectangle(rect.X, rect.Y, arcWidth, arcWidth), -180F, 90F); gp.AddArc(new Rectangle(rect.Width - arcWidth + rect.X, rect.Y, arcWidth, arcWidth), -90F, 90F); gp.AddArc(new Rectangle(rect.Width - arcWidth + rect.X, rect.Height - arcWidth + rect.Y, arcWidth, arcWidth), 0F, 90F); gp.AddArc(new Rectangle(rect.X, rect.Height - arcWidth + rect.Y, arcWidth, arcWidth), 90F, 90F); break; case RoundingStyle.Top: gp.AddArc(new Rectangle(rect.X, rect.Y, arcWidth, arcWidth), -180F, 90F); gp.AddArc(new Rectangle(rect.Width - arcWidth + rect.X, rect.Y, arcWidth, arcWidth), -90F, 90F); gp.AddLine(new Point(rect.X + rect.Width, rect.Y + rect.Height), new Point(rect.X, rect.Y + rect.Height)); break; case RoundingStyle.Bottom: gp.AddLine(new Point(rect.X, rect.Y), new Point(rect.X + rect.Width, rect.Y)); gp.AddArc(new Rectangle(rect.Width - arcWidth + rect.X, rect.Height - arcWidth + rect.Y, arcWidth, arcWidth), 0F, 90F); gp.AddArc(new Rectangle(rect.X, rect.Height - arcWidth + rect.Y, arcWidth, arcWidth), 90F, 90F); break; case RoundingStyle.Left: gp.AddArc(new Rectangle(rect.X, rect.Y, arcWidth, arcWidth), -180F, 90F); gp.AddLine(new Point(rect.X + rect.Width, rect.Y), new Point(rect.X + rect.Width, rect.Y + rect.Height)); gp.AddArc(new Rectangle(rect.X, rect.Height - arcWidth + rect.Y, arcWidth, arcWidth), 90F, 90F); break; case RoundingStyle.Right: gp.AddLine(new Point(rect.X, rect.Y + rect.Height), new Point(rect.X, rect.Y)); gp.AddArc(new Rectangle(rect.Width - arcWidth + rect.X, rect.Y, arcWidth, arcWidth), -90F, 90F); gp.AddArc(new Rectangle(rect.Width - arcWidth + rect.X, rect.Height - arcWidth + rect.Y, arcWidth, arcWidth), 0F, 90F); break; } gp.CloseAllFigures(); return(gp); }
public static GraphicsPath RoundRect(Rectangle Rect, int Rounding, RoundingStyle Style = RoundingStyle.All) { GraphicsPath graphicsPath = new GraphicsPath(); checked { int num = Rounding * 2; graphicsPath.StartFigure(); bool flag = Rounding == 0; GraphicsPath result; if (flag) { graphicsPath.AddRectangle(Rect); graphicsPath.CloseAllFigures(); result = graphicsPath; } else { switch (Style) { case RoundingStyle.All: graphicsPath.AddArc(new Rectangle(Rect.X, Rect.Y, num, num), -180f, 90f); graphicsPath.AddArc(new Rectangle(Rect.Width - num + Rect.X, Rect.Y, num, num), -90f, 90f); graphicsPath.AddArc(new Rectangle(Rect.Width - num + Rect.X, Rect.Height - num + Rect.Y, num, num), 0f, 90f); graphicsPath.AddArc(new Rectangle(Rect.X, Rect.Height - num + Rect.Y, num, num), 90f, 90f); break; case RoundingStyle.Top: graphicsPath.AddArc(new Rectangle(Rect.X, Rect.Y, num, num), -180f, 90f); graphicsPath.AddArc(new Rectangle(Rect.Width - num + Rect.X, Rect.Y, num, num), -90f, 90f); graphicsPath.AddLine(new Point(Rect.X + Rect.Width, Rect.Y + Rect.Height), new Point(Rect.X, Rect.Y + Rect.Height)); break; case RoundingStyle.Bottom: graphicsPath.AddLine(new Point(Rect.X, Rect.Y), new Point(Rect.X + Rect.Width, Rect.Y)); graphicsPath.AddArc(new Rectangle(Rect.Width - num + Rect.X, Rect.Height - num + Rect.Y, num, num), 0f, 90f); graphicsPath.AddArc(new Rectangle(Rect.X, Rect.Height - num + Rect.Y, num, num), 90f, 90f); break; case RoundingStyle.Left: graphicsPath.AddArc(new Rectangle(Rect.X, Rect.Y, num, num), -180f, 90f); graphicsPath.AddLine(new Point(Rect.X + Rect.Width, Rect.Y), new Point(Rect.X + Rect.Width, Rect.Y + Rect.Height)); graphicsPath.AddArc(new Rectangle(Rect.X, Rect.Height - num + Rect.Y, num, num), 90f, 90f); break; case RoundingStyle.Right: graphicsPath.AddLine(new Point(Rect.X, Rect.Y + Rect.Height), new Point(Rect.X, Rect.Y)); graphicsPath.AddArc(new Rectangle(Rect.Width - num + Rect.X, Rect.Y, num, num), -90f, 90f); graphicsPath.AddArc(new Rectangle(Rect.Width - num + Rect.X, Rect.Height - num + Rect.Y, num, num), 0f, 90f); break; case RoundingStyle.TopRight: graphicsPath.AddLine(new Point(Rect.X, Rect.Y + 1), new Point(Rect.X, Rect.Y)); graphicsPath.AddArc(new Rectangle(Rect.Width - num + Rect.X, Rect.Y, num, num), -90f, 90f); graphicsPath.AddLine(new Point(Rect.X + Rect.Width, Rect.Y + Rect.Height - 1), new Point(Rect.X + Rect.Width, Rect.Y + Rect.Height)); graphicsPath.AddLine(new Point(Rect.X + 1, Rect.Y + Rect.Height), new Point(Rect.X, Rect.Y + Rect.Height)); break; case RoundingStyle.BottomRight: graphicsPath.AddLine(new Point(Rect.X, Rect.Y + 1), new Point(Rect.X, Rect.Y)); graphicsPath.AddLine(new Point(Rect.X + Rect.Width - 1, Rect.Y), new Point(Rect.X + Rect.Width, Rect.Y)); graphicsPath.AddArc(new Rectangle(Rect.Width - num + Rect.X, Rect.Height - num + Rect.Y, num, num), 0f, 90f); graphicsPath.AddLine(new Point(Rect.X + 1, Rect.Y + Rect.Height), new Point(Rect.X, Rect.Y + Rect.Height)); break; } graphicsPath.CloseAllFigures(); result = graphicsPath; } return(result); } }
public static GraphicsPath RoundRect(Rectangle Rect, int Rounding, RoundingStyle Style = RoundingStyle.All) { GraphicsPath GP = new GraphicsPath(); int AW = Rounding * 2; GP.StartFigure(); if (Rounding == 0) { GP.AddRectangle(Rect); GP.CloseAllFigures(); return(GP); } switch (Style) { case RoundingStyle.All: GP.AddArc(new Rectangle(Rect.X, Rect.Y, AW, AW), -180, 90); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Y, AW, AW), -90, 90); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Height - AW + Rect.Y, AW, AW), 0, 90); GP.AddArc(new Rectangle(Rect.X, Rect.Height - AW + Rect.Y, AW, AW), 90, 90); break; case RoundingStyle.Top: GP.AddArc(new Rectangle(Rect.X, Rect.Y, AW, AW), -180, 90); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Y, AW, AW), -90, 90); GP.AddLine(new Point(Rect.X + Rect.Width, Rect.Y + Rect.Height), new Point(Rect.X, Rect.Y + Rect.Height)); break; case RoundingStyle.Bottom: GP.AddLine(new Point(Rect.X, Rect.Y), new Point(Rect.X + Rect.Width, Rect.Y)); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Height - AW + Rect.Y, AW, AW), 0, 90); GP.AddArc(new Rectangle(Rect.X, Rect.Height - AW + Rect.Y, AW, AW), 90, 90); break; case RoundingStyle.Left: GP.AddArc(new Rectangle(Rect.X, Rect.Y, AW, AW), -180, 90); GP.AddLine(new Point(Rect.X + Rect.Width, Rect.Y), new Point(Rect.X + Rect.Width, Rect.Y + Rect.Height)); GP.AddArc(new Rectangle(Rect.X, Rect.Height - AW + Rect.Y, AW, AW), 90, 90); break; case RoundingStyle.Right: GP.AddLine(new Point(Rect.X, Rect.Y + Rect.Height), new Point(Rect.X, Rect.Y)); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Y, AW, AW), -90, 90); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Height - AW + Rect.Y, AW, AW), 0, 90); break; case RoundingStyle.TopRight: GP.AddLine(new Point(Rect.X, Rect.Y + 1), new Point(Rect.X, Rect.Y)); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Y, AW, AW), -90, 90); GP.AddLine(new Point(Rect.X + Rect.Width, Rect.Y + Rect.Height - 1), new Point(Rect.X + Rect.Width, Rect.Y + Rect.Height)); GP.AddLine(new Point(Rect.X + 1, Rect.Y + Rect.Height), new Point(Rect.X, Rect.Y + Rect.Height)); break; case RoundingStyle.BottomRight: GP.AddLine(new Point(Rect.X, Rect.Y + 1), new Point(Rect.X, Rect.Y)); GP.AddLine(new Point(Rect.X + Rect.Width - 1, Rect.Y), new Point(Rect.X + Rect.Width, Rect.Y)); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Height - AW + Rect.Y, AW, AW), 0, 90); GP.AddLine(new Point(Rect.X + 1, Rect.Y + Rect.Height), new Point(Rect.X, Rect.Y + Rect.Height)); break; } GP.CloseAllFigures(); return(GP); }
protected Rounding(string step, RoundingStyle style) { Step = step; Style = style; }
public static GraphicsPath RoundRect(Rectangle Rect, int Rounding, RoundingStyle Style = RoundingStyle.All) { GraphicsPath GP = new GraphicsPath(); int AW = Rounding * 2; GP.StartFigure(); if (Rounding == 0) { GP.AddRectangle(Rect); GP.CloseAllFigures(); return GP; } switch (Style) { case RoundingStyle.All: GP.AddArc(new Rectangle(Rect.X, Rect.Y, AW, AW), -180, 90); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Y, AW, AW), -90, 90); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Height - AW + Rect.Y, AW, AW), 0, 90); GP.AddArc(new Rectangle(Rect.X, Rect.Height - AW + Rect.Y, AW, AW), 90, 90); break; case RoundingStyle.Top: GP.AddArc(new Rectangle(Rect.X, Rect.Y, AW, AW), -180, 90); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Y, AW, AW), -90, 90); GP.AddLine(new Point(Rect.X + Rect.Width, Rect.Y + Rect.Height), new Point(Rect.X, Rect.Y + Rect.Height)); break; case RoundingStyle.Bottom: GP.AddLine(new Point(Rect.X, Rect.Y), new Point(Rect.X + Rect.Width, Rect.Y)); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Height - AW + Rect.Y, AW, AW), 0, 90); GP.AddArc(new Rectangle(Rect.X, Rect.Height - AW + Rect.Y, AW, AW), 90, 90); break; case RoundingStyle.Left: GP.AddArc(new Rectangle(Rect.X, Rect.Y, AW, AW), -180, 90); GP.AddLine(new Point(Rect.X + Rect.Width, Rect.Y), new Point(Rect.X + Rect.Width, Rect.Y + Rect.Height)); GP.AddArc(new Rectangle(Rect.X, Rect.Height - AW + Rect.Y, AW, AW), 90, 90); break; case RoundingStyle.Right: GP.AddLine(new Point(Rect.X, Rect.Y + Rect.Height), new Point(Rect.X, Rect.Y)); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Y, AW, AW), -90, 90); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Height - AW + Rect.Y, AW, AW), 0, 90); break; case RoundingStyle.TopRight: GP.AddLine(new Point(Rect.X, Rect.Y + 1), new Point(Rect.X, Rect.Y)); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Y, AW, AW), -90, 90); GP.AddLine(new Point(Rect.X + Rect.Width, Rect.Y + Rect.Height - 1), new Point(Rect.X + Rect.Width, Rect.Y + Rect.Height)); GP.AddLine(new Point(Rect.X + 1, Rect.Y + Rect.Height), new Point(Rect.X, Rect.Y + Rect.Height)); break; case RoundingStyle.BottomRight: GP.AddLine(new Point(Rect.X, Rect.Y + 1), new Point(Rect.X, Rect.Y)); GP.AddLine(new Point(Rect.X + Rect.Width - 1, Rect.Y), new Point(Rect.X + Rect.Width, Rect.Y)); GP.AddArc(new Rectangle(Rect.Width - AW + Rect.X, Rect.Height - AW + Rect.Y, AW, AW), 0, 90); GP.AddLine(new Point(Rect.X + 1, Rect.Y + Rect.Height), new Point(Rect.X, Rect.Y + Rect.Height)); break; } GP.CloseAllFigures(); return GP; }
protected Rounding(string step, RoundingStyle style) { Step = step; Style = style; }