void ProcessRoundLine(RoundLine l) { current.Round = (HandRound)l.Round; switch (current.Round) { case HandRound.Flop: { current.FlopCard0 = l.Cards.Flop0; current.FlopCard1 = l.Cards.Flop1; current.FlopCard2 = l.Cards.Flop2; break; } case HandRound.Turn: { current.TurnCard = l.Cards.Turn; break; } case HandRound.River: { current.RiverCard = l.Cards.River; break; } default: { break; } } }
private void DrawBorder() { var lineSegment = new RoundLine(GameCore.INTERNAL_WIDTH / 2, 0, GameCore.INTERNAL_WIDTH / 2, GameCore.INTERNAL_HEIGHT); RoundLineManager.Instance.Draw(lineSegment, 1, Color.Black, 0, null); }