Ejemplo n.º 1
0
 void Start()
 {
     if (GetComponent <Rigidbody>())
     {
         GetComponent <Rigidbody>().freezeRotation = false;
     }
     if (GetComponent <Camera>())
     {
         axis = RotationalAxis.MouseY;
     }
 }
Ejemplo n.º 2
0
 void Start()
 {
     if (GetComponent <Rigidbody>())
     {
         GetComponent <Rigidbody>().freezeRotation = true;
     }
     Cursor.lockState = CursorLockMode.Locked;
     Cursor.visible   = false;
     if (GetComponent <Camera>())
     {
         axis = RotationalAxis.MouseY;
     }
 }
Ejemplo n.º 3
0
 //private Light torch;
 //bool torchOnOff;
 void Start()
 {
     //Lock the cursor
     Cursor.lockState = CursorLockMode.Locked;
     //Hide the cursor
     Cursor.visible = false;
     if (GetComponent <Camera>())
     {
         axis = RotationalAxis.MouseY;
     }
     //torch = GetComponentInChildren<Light>();
     //torch.gameObject.SetActive(false);
     //torchOnOff = !torch.gameObject.activeSelf;
 }
Ejemplo n.º 4
0
    private void Start()
    {
        if (GetComponent <Rigidbody>())
        {
            GetComponent <Rigidbody>().freezeRotation = true; // freeze the rigid body rotation so it doesn't muk up our mouse look code
        }
        Cursor.lockState = CursorLockMode.Locked;             // lock the mouse cursor
        Cursor.visible   = true;                              // hide the mouse cursor


        if (GetComponent <Camera>())      // if the object is a camera
        {
            axis = RotationalAxis.MouseY; // look up and down
        }
    }
Ejemplo n.º 5
0
 //Start - the very first frame the componate the object is active
 private void Start()
 {
     //If we want to use RigidBody Freezes all Rotational Control Actions
     if (GetComponent <Rigidbody>())
     {
         GetComponent <Rigidbody>().freezeRotation = true;
     }
     Cursor.lockState = CursorLockMode.Locked;
     Cursor.visible   = false;
     //Allows the Camera to move along the Y-axis
     if (GetComponent <Camera>())
     {
         axis = RotationalAxis.MouseY;
     }
 }
Ejemplo n.º 6
0
 private void Start()
 {
     // Checks if player has Rigibody and freezes the rotation on it if it exists
     if (GetComponent <Rigidbody>())
     {
         GetComponent <Rigidbody>().freezeRotation = true;
     }
     // The curser will go invisible when the game starts and will lock on the middle of the screen. If Esc key was pressed, the cursor will apear and will be unlocked
     Cursor.lockState = CursorLockMode.Locked;
     Cursor.visible   = false;
     // Checks if player has added a Camera Component and if so will change it so the rotational axis to the y axis
     if (GetComponent <Camera>())
     {
         axis = RotationalAxis.MouseY;
     }
 }
Ejemplo n.º 7
0
 void Start()
 {
     //Checks if the player has the component rigidbody and freezes the rotation on it if it exists
     if (GetComponent <Rigidbody>())
     {
         GetComponent <Rigidbody>().freezeRotation = true;
     }
     //Locks the cursor to the center of the screen and makes it invisable
     Cursor.lockState = CursorLockMode.Locked;
     Cursor.visible   = false;
     //Checks if its attached to the camera and if so will change it so the rotational axis to the y axis
     if (GetComponent <Camera>())
     {
         axis = RotationalAxis.MouseY;
     }
 }
Ejemplo n.º 8
0
        private float _rotY;                                //The y rotation of the camera

        void Start()
        {
            //If the component rigidbody exists
            if (GetComponent <Rigidbody>())
            {
                //Freeze the roatation of the rotation
                GetComponent <Rigidbody>().freezeRotation = true;
            }
            //Lock the cursor state
            Cursor.lockState = CursorLockMode.Locked;
            //Set the visiblitiy of the cursor to false
            Cursor.visible = false;
            //If the componet Camera exists
            if (GetComponent <Camera>())
            {
                //Set the axis to the RotationalAxis mouseY
                axis = RotationalAxis.MouseY;
            }
        }
Ejemplo n.º 9
0
        void Start()
        {
            //For if we wanted to use a Physics based movement system
            //Checks for a rigidbody component
            if (GetComponent <Rigidbody>())
            {
                //Allows the game object to not rotate
                GetComponent <Rigidbody>().freezeRotation = true;
            }
            Cursor.lockState = CursorLockMode.Locked;
            //makes the cursor invisible when playing the game
            Cursor.visible = false;

            //Mouse Y is loacted on the Camera component
            //Checks for a Camera component
            if (GetComponent <Camera>())
            {
                //Created a reference for the Y axis
                axis = RotationalAxis.MouseY;
            }
        }