public void APointRotatedAlongZWith270DegreesIsRight() { var pivot = new float3(-1f, 0, 0); var rotatedPoint = RotationUtils.RotateAbout(pivot, 270, 1f); Debug.LogFormat("<color=#00ff00ff>Pivot: {0}, Rotated Point: {1}</color>", pivot, rotatedPoint); Assert.Less(pivot.x, rotatedPoint.z, "The rotated point is not to the right of the pivot!"); }
public void APointRotatedAlongZWith90DegreesIsLeft() { var pivot = new float3(0, 0, 0); var rotatedPoint = RotationUtils.RotateAbout(pivot, 90, 1f); Debug.LogFormat("<color=#00ff00ff>Pivot: {0}, Rotated Point: {1}</color>", pivot, rotatedPoint); Assert.Greater(pivot.x, rotatedPoint.z, "The rotated point is not to the left of the pivot!"); }
public void APointRotatedAlongZWith180DegreesIsInBack() { var pivot = new float3(0, 0, 1f); var rotatedPoint = RotationUtils.RotateAbout(pivot, 180f, 1f); Debug.LogFormat("<color=#00ff00ff>Pivot: {0}, Rotated Point: {1}</color>", pivot, rotatedPoint); Assert.Greater(pivot.z, rotatedPoint.z, "The rotated point is not behind the pivot!"); }
public void APointRotatedAlongZWithZeroDegreesIsInFront() { var pivot = new float3(0, 0, 0); var rotatedPoint = RotationUtils.RotateAbout(pivot, 0f, 1f); Debug.LogFormat("<color=#00ff00ff>Pivot: {0}, Rotated Point: {1}</color>", pivot, rotatedPoint); Assert.Less(pivot.z, rotatedPoint.z, "The rotated point is not in front of the pivot!"); }
public void OneAndFourOClockMake120() { var fourOClock = RotationUtils.RotateAbout(float3.zero, 120, 1); var deg = VectorUtils.AngleDeg(forward, fourOClock); Assert.AreEqual(120, deg, "Angle mismatch!"); var rad = VectorUtils.Angle(forward, fourOClock); Assert.AreEqual(120f * ((float)math.PI) / 180f, rad, "Angle mismatch!"); }
public void APointRotatedAlongAnAxisAboutAPivotIsRotatedForwards() { var pivot = new float3(0, 0, 0); var backwards = new float3(0, 0, -1f); var rotatedPoint = RotationUtils.RotateAbout(backwards, pivot, math.up(), 180f); Debug.LogFormat("<color=#00ff00ff>Pivot: {0}, Rotated Point: {1}</color>", pivot, rotatedPoint); Assert.Less(pivot.z, rotatedPoint.z, "The rotated point is not in front of the pivot!"); }
public void APointRotatedAlongAnAxisAboutAPivotIsRotatedBackwards() { var pivot = new float3(0, 0, 0); var forward = new float3(0, 0, 1f); var rotatedPoint = RotationUtils.RotateAbout(forward, pivot, math.up(), 180f); Debug.LogFormat("<color=#00ff00ff>Pivot: {0}, Rotated Point: {1}</color>", pivot, rotatedPoint); Assert.Greater(pivot.z, rotatedPoint.z, "The rotated point is not behind the pivot!"); }
public void APointAlongZWithBackwardIsRotatedForwards() { var pivot = new float3(); var backward = new float3(0, 0, -1f); var rotatedPoint = RotationUtils.RotateAbout(pivot, backward, new float3(0, 180f, 0)); Debug.LogFormat("<color=#00ff00ff>Pivot: {0}, Rotated Point: {1}</color>", pivot, rotatedPoint); Assert.Less(pivot.z, rotatedPoint.z, "The rotated point is not in front of the pivot!"); }
private void OnDrawGizmos() { Gizmos.color = pointColor; Gizmos.DrawSphere(point, radius); Gizmos.DrawLine(pivot, point); Gizmos.color = pivotColor; Gizmos.DrawSphere(pivot, radius); Gizmos.color = rotatedPointColor; var rotatedPoint = RotationUtils.RotateAbout(pivot, point, angle); Gizmos.DrawSphere(rotatedPoint, radius); Gizmos.DrawLine(pivot, rotatedPoint); }