Ejemplo n.º 1
0
        void OnSelected(BeatObjectData beatObjectData)
        {
            GameObject gizmo = null;

            foreach (var modelInput in beatObjectData.modelInputsData)
            {
                if (modelInput is POSITION || modelInput is ROTATION)
                {
                    if (gizmo == null)
                    {
                        gizmo = Instantiate(instancePositionGizmo);
                        _gizmos.Add(gizmo);
                    }
                }

                if (modelInput is ROTATION rotation)
                {
                    RotationGizmo rotationGizmo = gizmo.GetComponentInChildren <RotationGizmo>();
                    rotationGizmo.enabled = true;
                    rotationGizmo.InitGizmo(beatObjectData.id, rotation);
                }

                if (modelInput is POSITION position)
                {
                    PositionGizmo positionGizmo = gizmo.GetComponent <PositionGizmo>();
                    positionGizmo.enabled = true;
                    positionGizmo.InitGizmo(beatObjectData.id, position);
                }
            }
        }