// Use this for initialization void Start() { if (!isActiveAndEnabled) { return; } GameObject mainGO = GameObject.Find("Main"); RotateSkybox rotateSkybox = mainGO.GetComponent <RotateSkybox> (); rotateSkybox.skyboxMat = this.skyboxMat; }
void Start() { skyMover = FindObjectOfType <RotateSkybox> (); skyRotationOld = skyMover.rotation; }