public RotateContext rotate() { RotateContext _localctx = new RotateContext(Context, State); EnterRule(_localctx, 6, RULE_rotate); try { EnterOuterAlt(_localctx, 1); { State = 24; Match(ROT); State = 25; _localctx._VAL = Match(VAL); Compiler.AddRotateCommand((_localctx._VAL != null?_localctx._VAL.Text:null)); } } catch (RecognitionException re) { _localctx.exception = re; ErrorHandler.ReportError(this, re); ErrorHandler.Recover(this, re); } finally { ExitRule(); } return(_localctx); }
public RotateContext rotate() { RotateContext _localctx = new RotateContext(Context, State); EnterRule(_localctx, 6, RULE_rotate); try { EnterOuterAlt(_localctx, 1); { State = 24; Match(ROT); State = 25; _localctx._VAL = Match(VAL); Compiler.AddRotateCommand((_localctx._VAL!=null?_localctx._VAL.Text:null)); } } catch (RecognitionException re) { _localctx.exception = re; ErrorHandler.ReportError(this, re); ErrorHandler.Recover(this, re); } finally { ExitRule(); } return _localctx; }