Ejemplo n.º 1
0
                public static RotaSingle Create(Property p, Quaternion o, Axis3 a, QuaternionCallback c)
                {
                    GameObject g = null;

                    switch (a)
                    {
                    case Axis3.X:
                        g = GameObject.Instantiate(x.Object);
                        break;

                    case Axis3.Y:
                        g = GameObject.Instantiate(y.Object);
                        break;

                    case Axis3.Z:
                        g = GameObject.Instantiate(z.Object);
                        break;

                    default:
                        return(null);
                    }
                    RotaSingle r = g.AddComponent <RotaSingle>();

                    r.property   = p;
                    r.DragEvent += c;
                    return(r);
                }
Ejemplo n.º 2
0
                public static Rota Create(Property p, Quaternion o, QuaternionCallback c)
                {
                    Rota r = null;

                    if (p.rdp.Count > 0)
                    {
                        r = p.rdp.Dequeue();
                        r.gameObject.SetActive(true);
                        r.transform.rotation = o;
                    }
                    else
                    {
                        r = new GameObject("Rotation Handle").AddComponent <Rota>();
                        r.transform.rotation = o;
                        r.transform.SetParent(Parent);
                        QuaternionCallback _c = (v) => { r.transform.rotation = v; if (r.callback != null)
                                                         {
                                                             r.callback(v);
                                                         }
                        };
                        for (int i = 0; i < 3; i++)
                        {
                            RotaSingle s = RotaSingle.Create(p, o, (Axis3)i, null);
                            s.transform.SetParent(r.transform, false);
                            s.DragEvent += _c;
                        }
                    }
                    r.callback = c;
                    r.property = p;
                    p.rep.Add(r);
                    return(r);
                }