Ejemplo n.º 1
0
    //private void AddRoomsMidpointsToConnectionLines()
    //{
    //    foreach (Delaunay.Geo.LineSegment line in spanningTree)
    //    {
    //        DelaunayMSTRoom roomStart = GetRoomByPoint(line.p0.Value.x, line.p0.Value.y);

    //        if (roomStart != null)
    //        {
    //            line.cellStart = roomStart;
    //        }
    //        else
    //        {
    //            Debug.LogError("Could not find cell start for " + line.p0.Value);
    //        }

    //        DelaunayMSTRoom roomEnd = GetRoomByPoint(line.p1.Value.x, line.p1.Value.y);

    //        if (roomEnd != null)
    //        {
    //            line.cellEnd = roomEnd;
    //        }
    //        else
    //        {
    //            Debug.LogError("Could not find cell end for " + line.p1.Value);
    //        }
    //    }
    //}

    private void FindConnectedRoomsAndPathsBetweenThem()
    {
        foreach (var line in spanningTree)
        {
            DelaunayMSTRoom roomStart = GetRoomByPoint(line.p0.Value.x, line.p0.Value.y);

            if (roomStart == null)
            {
                Debug.LogError("Could not find cell start for " + line.p0.Value);
            }

            DelaunayMSTRoom roomEnd = GetRoomByPoint(line.p1.Value.x, line.p1.Value.y);

            if (roomEnd == null)
            {
                Debug.LogError("Could not find cell end for " + line.p1.Value);
            }

            Vector2Int start = new Vector2Int((int)line.p0.Value.x, (int)line.p0.Value.y);
            Vector2Int end   = new Vector2Int((int)line.p1.Value.x, (int)line.p1.Value.y);
            //Vector2 start = line.p0.Value;
            //Vector2 end = line.p1.Value;

            Line firstHallway = new Line
            {
                start = start,
                //blockPath.end = new Vector2(end.x, start.y);
                end = new Vector2Int(end.x, start.y)
            };

            Line secondHallway = new Line
            {
                start = firstHallway.end,
                end   = end
            };

            RoomsConnection path = new RoomsConnection
            {
                from = roomStart,
                to   = roomEnd
            };
            path.path.Add(firstHallway);
            path.path.Add(secondHallway);

            paths.Add(path);
        }
        spanningTree.Clear();
    }
Ejemplo n.º 2
0
    public void FillCellMap(ref Cell[,] map, CellType wallCell = CellType.Empty, CellType floorCell = CellType.Empty)
    {
        if (wallCell == CellType.Empty && floorCell == CellType.Empty)
        {
            Debug.LogError("Both cell types are CellType.Empty.");
            return;
        }

        // Spawn rooms

        for (int i = 0; i < rooms.Count; i++)
        {
            DelaunayMSTRoom room = rooms[i];

            for (int x = room.x; x < room.x + room.width; x++)
            {
                map[x, room.y] = Cell.CreateCell(wallCell);
                map[x, room.y + room.height - 1] = Cell.CreateCell(wallCell);
            }

            for (int z = room.y; z < room.y + room.height; z++)
            {
                map[room.x, z] = Cell.CreateCell(wallCell);
                map[room.x + room.width - 1, z] = Cell.CreateCell(wallCell);
            }

            for (int z = room.y + 1; z < room.y + room.height - 1; z++)
            {
                for (int x = room.x + 1; x < room.x + room.width - 1; x++)
                {
                    map[x, z] = Cell.CreateCell(floorCell);
                }
            }
        }

        // Spawn hallways
        for (int i = 0; i < paths.Count; i++)
        {
            RoomsConnection connection = paths[i];

            for (int j = 0; j < connection.path.Count; j++)
            {
                Line hallway = connection.path[j];

                int fromX = Mathf.Min(hallway.start.x, hallway.end.x);
                int toX   = Mathf.Max(hallway.start.x, hallway.end.x);

                int fromZ = Mathf.Min(hallway.start.y, hallway.end.y);
                int toZ   = Mathf.Max(hallway.start.y, hallway.end.y);

                for (int x = fromX; x <= toX; x++)
                {
                    for (int z = fromZ; z <= toZ; z++)
                    {
                        map[x, z] = Cell.CreateCell(floorCell);

                        AddPathWalls(x, z, ref map, wallCell, floorCell);
                    }
                }
            }
        }
    }