Ejemplo n.º 1
0
 /// <summary>
 /// Returns the room SFX.
 /// </summary>
 /// <returns>Room SFX</returns>
 public RoomSFX GetRoomSFX()
 {
     if (this.roomSFX == null)
     {
         if (GetComponentInChildren <RoomSFX> () != null)
         {
             this.roomSFX = GetComponentInChildren <RoomSFX> ();
         }
     }
     return(this.roomSFX);
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Override Play function for room SFX.
 /// </summary>
 /// <param name="name">SFX name</param>
 /// <param name="isLoop">If the sound will loop.</param>
 public void Play(AudibleNames.Room name, bool isLoop)
 {
     if (roomSFX == null)
     {
         if (GetComponentInChildren <RoomSFX> () != null)
         {
             this.roomSFX = GetComponentInChildren <RoomSFX> ();
             this.roomSFX.GetAudioSource(name).loop = isLoop;
             this.PlayOneShot(roomSFX.GetAudioSource(name));
         }
     }
     else
     {
         this.roomSFX.GetAudioSource(name).loop = isLoop;
         this.PlayOneShot(roomSFX.GetAudioSource(name));
     }
 }