Ejemplo n.º 1
0
        /// <summary>
        /// Called by Photon if the room list is changed
        /// Keeps track of the room list
        /// </summary>
        /// <param name="roomList">The new room list</param>
        public override void OnRoomListUpdate(List <RoomInfo> roomList)
        {
            Rooms.Clear();
            foreach (RoomInfo roomInfo in roomList)
            {
                if (!roomInfo.RemovedFromList)
                {
                    Rooms.Add(new NetworkRoomData(roomInfo));
                }
            }

            RoomListChanged?.Invoke(this, EventArgs.Empty);
        }
Ejemplo n.º 2
0
        public void DeleteRoom()
        {
            if (AreaIndex == IndexNone)
            {
                return;
            }
            var a = new ActiveItems(this);

            if (ForceDeleteRoom())
            {
                HandlingSelection = true;
                ForceSelectRoom(Math.Min(RoomIndex, Rooms [AreaIndex].Count - 1));
                RoomListChanged?.Invoke(this, new ListLoadEventArgs(RoomIndex));
                RaiseChangeEvents(a);
                HandlingSelection = false;
            }
        }
Ejemplo n.º 3
0
//========================================================================================
// Object management - exposed methods.


        public void AddRoom()
        {
            if (AreaIndex == IndexNone)
            {
                return;
            }
            var a = new ActiveItems(this);

            if (ForceAddRoom(1, 1, 1, 1, "(new room)"))
            {
                HandlingSelection = true;
                ForceSelectRoom(Rooms [AreaIndex].Count - 1);
                RoomListChanged?.Invoke(this, new ListLoadEventArgs(RoomIndex));
                //RoomStateListChanged?.Invoke (this, new ListLoadEventArgs (RoomStateIndex));
                RaiseChangeEvents(a);
                HandlingSelection = false;
            }
        }
Ejemplo n.º 4
0
 // Checks which selected items have changed and raises the corresponding events.
 // [wip] Order the statements according to call hierarchy?
 private void RaiseChangeEvents(ActiveItems a)
 {
     if (a.ActiveTileSet != ActiveTileSet || a.ActiveBackground != ActiveBackground)
     {
         LoadBackground();
     }
     if (a.ActiveTileSet != ActiveTileSet)
     {
         LoadRoomTiles(TileSetIndex);
         TileSetSelected?.Invoke(this, null);
     }
     if (a.ActiveScrollColor != ActiveScrollColor)
     {
         ScrollColorSelected?.Invoke(this, null);
     }
     if (a.ActiveEnemyType != ActiveEnemyType)
     {
         EnemyTypeSelected(this, null);
     }
     if (a.ActiveEnemyGfx != ActiveEnemyGfx)
     {
         EnemyGfxSelected?.Invoke(this, null);
     }
     if (a.ActiveEnemy != ActiveEnemy)
     {
         EnemySelected?.Invoke(this, null);
     }
     if (a.ActivePlmType != ActivePlmType)
     {
         PlmTypeSelected?.Invoke(this, null);
     }
     if (a.ActivePlm != ActivePlm)
     {
         PlmSelected?.Invoke(this, null);
     }
     if (a.ActiveDoor != ActiveDoor)
     {
         DoorSelected?.Invoke(this, null);
     }
     if (a.ActiveRoomState != ActiveRoomState)
     {
         RoomStateSelected?.Invoke(this, null);
         LevelDataSelected?.Invoke(this, null);
         PlmListChanged?.Invoke(this, new ListLoadEventArgs(PlmIndex));
         EnemyListChanged?.Invoke(this, new ListLoadEventArgs(EnemyIndex));
         EnemyGfxListChanged?.Invoke(this, new ListLoadEventArgs(EnemyGfxIndex));
         ScrollDataListChanged?.Invoke(this, new ListLoadEventArgs(ScrollDataIndex));
     }
     else if (a.ActiveLevelData != ActiveLevelData)
     {
         LevelDataSelected.Invoke(this, null);
     }
     if (a.ActiveRoom != ActiveRoom)
     {
         RoomSelected?.Invoke(this, null);
         RoomStateListChanged?.Invoke(this, new ListLoadEventArgs(RoomStateIndex));
         DoorListChanged?.Invoke(this, new ListLoadEventArgs(DoorIndex));
     }
     if (a.ActiveArea != AreaIndex)
     {
         AreaSelected?.Invoke(this, null);
         RoomListChanged?.Invoke(this, new ListLoadEventArgs(RoomIndex));
     }
     if (a.ActiveScrollData != ActiveScrollData)
     {
         ScrollDataSelected?.Invoke(this, null);
         var e = new LevelDataEventArgs()
         {
             AllScreens = true
         };
         LevelDataModified?.Invoke(this, e);
     }
     if (a.ActiveFx != ActiveFx)
     {
         FxSelected?.Invoke(this, null);
         FxDataListChanged?.Invoke(this, new ListLoadEventArgs(FxDataIndex));
     }
     if (a.ActiveFxData != ActiveFxData)
     {
         FxDataSelected?.Invoke(this, null);
     }
 }