public void UpdatePlayerPosition(int playerID, Vector2 position)
    {
        Coordinate coord = roomGrid.ReturnCoordinatesOfObject(position);

        if (coord.x != currentBlockGroup[0].x || coord.y != currentBlockGroup[0].y)
        {
            ClearReferenceOfObjectInGrid();
            roomGrid.SetReferenceOfObject(coord.x, coord.y, 1, gameObject);
            currentBlockGroup[0].x = coord.x;
            currentBlockGroup[0].y = coord.y;
            switch (playerID)
            {
                //case 1: PlayersController.Instance.p1Coord = coord; break;
                //case 2: PlayersController.Instance.p2Coord = coord; break;
            }
        }
    }