Ejemplo n.º 1
0
 public void OnTriggerEnter(Collider coll)
 {
     if (coll.gameObject != roomObject && destoryPositionIfUnavaliable && coll.gameObject.tag != "Player")
     {
         if (parent.index < coll.gameObject.transform.parent.GetComponent <RoomClass>().index)
         {
             Destroy(coll.transform.parent.gameObject);
         }
     }
     else if (!destoryPositionIfUnavaliable)
     {
         parent.Deactivate(index);
         gameObject.SetActive(false);
     }
 }