public void PerformAction(long playerID)
    {
        RoleParentClass unit = playerListAlive[playerID].GetComponent <RoleParentClass>();

        if (unit != null)
        {
            Debug.LogError("Player Attained");
        }
        else
        {
            Debug.LogError("Player Not  Attained");
        }

        unit.PerformAction();
    }
    public void PerformUnitAction(long playerID)
    {
        RoleParentClass unitClass = playerListAlive[playerID].GetComponent <RoleParentClass>();

        unitClass.PerformAction();
    }