Ejemplo n.º 1
0
        //删除好友
        public void DeleteFriend(uint playerid, bool deleteparty = true)
        {
            RoleData_Friend friend = null;

            for (int i = 0; i < mList.Count; i++)
            {
                if (mList[i].friendid == playerid)
                {
                    friend = mList[i];
                    break;
                }
            }


            play.LeftNotice(string.Format("由于彼此间的友谊出现了无法修复的裂痕,【{0}】决定与【{1}】断绝好友关系", play.GetName(), friend.friendname));
            friend.id = -1;
            SendFriendInfo(friend, NetMsg.MsgFriendInfo.TYPE_KILL);
            if (deleteparty)
            {
                PlayerObject target = UserEngine.Instance().FindPlayerObjectToPlayerId((int)playerid);
                if (target == null)
                {
                    return;
                }
                target.GetFriendSystem().DeleteFriend((uint)play.GetBaseAttr().player_id, false);
            }
        }
Ejemplo n.º 2
0
        public void SendFriendInfo(RoleData_Friend info, byte type = NetMsg.MsgFriendInfo.TYPE_FRIEND)
        {
            NetMsg.MsgFriendInfo data = new NetMsg.MsgFriendInfo();
            data.Create(null, play.GetGamePackKeyEx());
            data.playerid = info.friendid;
            data.type     = type;
            data.name     = info.friendname;
            PlayerObject obj = UserEngine.Instance().FindPlayerObjectToPlayerId((int)info.friendid);

            if (obj != null)
            {
                data.Online     = 1;
                data.level      = obj.GetBaseAttr().level;
                data.fightpower = (uint)obj.GetFightSoul();
            }
            play.SendData(data.GetBuffer());
        }
Ejemplo n.º 3
0
        // public void SetFriendTarget(uint typeid)
        // {
        //     mTargetId = typeid;
        // }
        //public uint GetFriendTarget() { return mTargetId; }
        //添加好友
        public void AddFriend(uint playerid, byte type, bool party = true)
        {
            PlayerObject target = UserEngine.Instance().FindPlayerObjectToPlayerId((int)playerid);

            if (target == null)
            {
                return;
            }
            for (int i = 0; i < mList.Count; i++)
            {
                if (mList[i].friendid == (uint)target.GetBaseAttr().player_id&&
                    mList[i].friendtype == type)
                {
                    if (mList[i].id != -1) //删除标识
                    {
                        return;
                    }
                    else
                    {
                        mList.RemoveAt(i);
                        break;
                    }
                }
            }

            play.LeftNotice(string.Format("{0},{1}锸血为盟,宣誓从此将生死与共,永不背叛!", play.GetName(), target.GetName()));

            RoleData_Friend friend = new RoleData_Friend();

            friend.id         = 0;
            friend.friendid   = (uint)target.GetBaseAttr().player_id;
            friend.friendtype = type;
            friend.friendname = target.GetName();
            mList.Add(friend);
            SendFriendInfo(friend);

            if (party)
            {
                target.GetFriendSystem().AddFriend((uint)play.GetBaseAttr().player_id, type, false);
            }
        }