/// <summary> /// 获取所有角色。 /// </summary> /// <returns>所有角色。</returns> public RoleDataObjectList GetRoles() { var roles = roleRepository.FindAll(); RoleDataObjectList result = null; if (roles != null && roles.Count() > 0) { result = new RoleDataObjectList(); roles.ToList() .ForEach(r => result.Add(Mapper.Map <Role, RoleDataObject>(r))); } return(result); }
/// <summary> /// 获取所有角色。 /// </summary> /// <returns>所有角色。</returns> public RoleDataObjectList GetRoles() { var roles = _roleRepository.FindAll(); RoleDataObjectList result = null; var eRoles = roles as IList <Role> ?? roles.ToList(); if (roles != null && eRoles.Any()) { result = new RoleDataObjectList(); eRoles.ToList() .ForEach(r => result.Add(Mapper.Map <Role, RoleDataObject>(r))); } return(result); }
/// <summary> /// 获取所有角色。 /// </summary> /// <returns>所有角色。</returns> public RoleDataObjectList GetRoles() { var roles = roleRepository.FindAll(); RoleDataObjectList result = null; if (roles != null && roles.Count() > 0) { result = new RoleDataObjectList(); roles.ToList() .ForEach(r => result.Add(Mapper.Map<Role, RoleDataObject>(r))); } return result; }
/// <summary> /// 获取所有角色。 /// </summary> /// <returns>所有角色。</returns> public RoleDataObjectList GetRoles() { var roles = _roleRepository.FindAll(); RoleDataObjectList result = null; var eRoles = roles as IList<Role> ?? roles.ToList(); if (roles != null && eRoles.Any()) { result = new RoleDataObjectList(); eRoles.ToList() .ForEach(r => result.Add(Mapper.Map<Role, RoleDataObject>(r))); } return result; }