Ejemplo n.º 1
0
 private void Start()
 {
     if (panelController == null)
     {
         panelController = FindObjectOfType <PanelController>();
     }
     if (roleChoosingUiController == null)
     {
         roleChoosingUiController = FindObjectOfType <RoleChoosingUIController>();
     }
     if (roleChooseHandler == null)
     {
         roleChooseHandler = FindObjectOfType <RoleChooseHandler>();
     }
 }
Ejemplo n.º 2
0
    private void Start()
    {
        if (roleChoosingUiController == null)
        {
            roleChoosingUiController = FindObjectOfType <RoleChoosingUIController>();
        }
        if (gamePanelUIController == null)
        {
            gamePanelUIController = FindObjectOfType <GamePanelUIController>();
        }
        if (joystickHandler == null)
        {
            joystickHandler = FindObjectOfType <JoystickHandler>();
        }

        Debug.Assert(roleChoosingUiController != null);
        InitAllButtons();
    }
Ejemplo n.º 3
0
 private void Start()
 {
     joystickHandler          = FindObjectOfType <JoystickHandler>();
     roleChoosingUIController = FindObjectOfType <RoleChoosingUIController>();
     reConnectHandler         = FindObjectOfType <ReConnectHandler>();
     Debug.Assert(joystickHandler != null);
     // SwitchToStage(Stage.StartStage);
     // 修改为按键按下后切换到游戏StartStage
     StartPanelButton.gameObject.SetActive(true);
     StartPanelButton.onClick.AddListener(delegate
     {
         Debug.Log("进入游戏准备界面按键按下");
         ButtonOnChickAudioPlay();
         Sequence seq = DOTween.Sequence();
         seq.Append(blackImage.DOFade(0.8f, 1f));
         StartPanelButton.gameObject.SetActive(false);
         SwitchToStageUI(Stage.StartStage);
     });
     ToPosterButton.onClick.AddListener(delegate
     {
         SwitchToStageUI(Stage.PosterStage);
     });
 }