void OnMouseUp()
    {
        if (null != SelectSound)
        {
            SelectSound.PlayOneShot(SelectSound.clip);
        }

        switch (ControlState)
        {
        case RodStatus.Up:
            ControlState = RodStatus.MovingDown;
            if (venting)
            {
                venting     = false;
                VentingTime = 0;
            }
            break;

        case RodStatus.MovingUp:
            ControlState = RodStatus.MovingDown;
            if (venting)
            {
                venting     = false;
                VentingTime = 0;
            }
            break;

        default:
            break;
        }
    }
Ejemplo n.º 2
0
    void OnMouseUp()
    {
        switch (ControlState)
        {
        case RodStatus.Up:
            ControlState = RodStatus.MovingDown;
            if (venting)
            {
                venting     = false;
                VentingTime = 0;
            }
            break;

        case RodStatus.MovingUp:
            ControlState = RodStatus.MovingDown;
            if (venting)
            {
                venting     = false;
                VentingTime = 0;
            }
            break;

        default:
            break;
        }
    }
    void Start()
    {
        container = GameObject.Find("Win Overlay");
        //rod = GameObject.Find("NetworkView_TestObject");
        status = RodStatus.rodstatus;
        showingUI = false;

        startPos = container.transform.position;
        onScreenPos = new Vector3(container.transform.position.x, (Screen.height/3)*1.5f, container.transform.position.z);
    }
Ejemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        source = GetComponent<AudioSource>();

        barY =  15;
        barX = Screen.width / 2;

        status = RodStatus.rodstatus;
        bobber = status.bobber;
        rodEnd = status.rodEnd;
        defaultSize = barSize;
        compass = Instantiate(compass, transform.position, Quaternion.identity) as GameObject;
    }
Ejemplo n.º 5
0
    public void OnMouseUp()
    {
        if (null != SelectSound)
        {
            SelectSound.PlayOneShot(SelectSound.clip);
        }

        switch (ControlState)
        {
        case RodStatus.Up:
            ControlState = RodStatus.MovingDown;
            if (venting)
            {
                venting       = false;
                VentingTime   = 0;
                LastClickGood = false;
            }
            else
            {
                TimesFixed   += 1;
                LastClickGood = true;
            }
            break;

        case RodStatus.MovingUp:
            ControlState = RodStatus.MovingDown;
            if (venting)
            {
                venting       = false;
                VentingTime   = 0;
                LastClickGood = false;
            }
            else
            {
                TimesFixed   += 1;
                LastClickGood = true;
            }
            break;

        default:
            LastClickGood = false;
            break;
        }
    }
    void ProcessCoreState()
    {
        switch (ControlState)
        {
        case RodStatus.Up:
            if (venting)
            {
                VentingTime += Time.deltaTime;

                if (VentingTime >= 2.0f)
                {
                    venting = false;
                    // The code to do something when it's been venting for 2 seconds should go here.
                }
            }
            break;

        case RodStatus.MovingDown:
            if (!ControlRod.transform.localPosition.Equals(DownPosition.localPosition))
            {
                ControlRod.transform.localPosition = Vector3.Lerp(ControlRod.transform.localPosition, DownPosition.localPosition, Time.deltaTime);
                float distance = Vector3.Distance(ControlRod.transform.localPosition, DownPosition.localPosition);
                if (distance <= 0.025f)
                {
                    ControlRod.transform.localPosition = DownPosition.localPosition;
                    ControlRod.transform.localPosition = new Vector3(DownPosition.localPosition.x, DownPosition.localPosition.y, DownPosition.localPosition.z);
                }
            }
            else
            {
                ControlState = RodStatus.Down;
            }
            break;

        case RodStatus.Selected:
            ControlState = RodStatus.MovingUp;
            ControlRod.transform.localPosition = Vector3.Lerp(ControlRod.transform.localPosition, UpPosition.localPosition, Time.deltaTime);
            break;

        case RodStatus.MovingUp:
            if (!ControlRod.transform.localPosition.Equals(UpPosition.localPosition))
            {
                ControlRod.transform.localPosition = Vector3.Lerp(ControlRod.transform.localPosition, UpPosition.localPosition, Time.deltaTime);
                float distance = Vector3.Distance(ControlRod.transform.localPosition, UpPosition.localPosition);
                if (distance <= 0.025f)
                {
                    ControlRod.transform.localPosition = UpPosition.localPosition;
                    ControlRod.transform.localPosition = new Vector3(UpPosition.localPosition.x, UpPosition.localPosition.y, UpPosition.localPosition.z);
                }
            }
            else
            {
                ControlState = RodStatus.Up;
                Debug.Log("Rod is up");
                venting = true;
            }
            break;

        default:
            break;
        }
    }
Ejemplo n.º 7
0
 void Awake()
 {
     rodstatus = this;
 }
Ejemplo n.º 8
0
    void ProcessCoreState()
    {
        switch (ControlState)
        {
        case RodStatus.Up:
            if (null != CoreGlow)
            {
                CoreGlow.color = Color.Lerp(CoreGlow.color, VentingColor, Time.deltaTime);
            }
            break;

        case RodStatus.MovingDown:
            if (null != CoreGlow)
            {
                CoreGlow.color = Color.Lerp(CoreGlow.color, StabilizingColor, Time.deltaTime);
            }
            if (!ControlRod.transform.localPosition.Equals(DownPosition.localPosition))
            {
                ControlRod.transform.localPosition = Vector3.Lerp(ControlRod.transform.localPosition, DownPosition.localPosition, Time.deltaTime);
                float distance = Vector3.Distance(ControlRod.transform.localPosition, DownPosition.localPosition);
                if (distance <= 0.025f)
                {
                    ControlRod.transform.localPosition = DownPosition.localPosition;
                    ControlRod.transform.localPosition = new Vector3(DownPosition.localPosition.x, DownPosition.localPosition.y, DownPosition.localPosition.z);
                }
            }
            else
            {
                ControlState = RodStatus.Down;
            }
            break;

        case RodStatus.Selected:
            if (null != CoreGlow)
            {
                CoreGlow.color = Color.Lerp(CoreGlow.color, DestabilizingColor, Time.deltaTime);
            }
            ControlState = RodStatus.MovingUp;
            ControlRod.transform.localPosition = Vector3.Lerp(ControlRod.transform.localPosition, UpPosition.localPosition, Time.deltaTime);
            break;

        case RodStatus.MovingUp:
            if (null != CoreGlow)
            {
                CoreGlow.color = Color.Lerp(CoreGlow.color, RodFailureColor, Time.deltaTime);
            }

            if (!ControlRod.transform.localPosition.Equals(UpPosition.localPosition))
            {
                ControlRod.transform.localPosition = Vector3.Lerp(ControlRod.transform.localPosition, UpPosition.localPosition, Time.deltaTime);
                float distance = Vector3.Distance(ControlRod.transform.localPosition, UpPosition.localPosition);
                if (distance <= 0.025f)
                {
                    ControlRod.transform.localPosition = UpPosition.localPosition;
                    ControlRod.transform.localPosition = new Vector3(UpPosition.localPosition.x, UpPosition.localPosition.y, UpPosition.localPosition.z);
                }
            }
            else
            {
                ControlState = RodStatus.Up;
                Debug.Log("Rod is up");
                venting = true;
            }
            break;

        default:
            if (null != CoreGlow)
            {
                CoreGlow.color = Color.Lerp(CoreGlow.color, NominalColor, Time.deltaTime);
            }
            break;
        }
    }
Ejemplo n.º 9
0
 void Start()
 {
     rod = GameObject.Find("NetworkView_TestObject(Clone)");
     status = RodStatus.rodstatus;
 }