private void OnTriggerExit(Collider other)
    {
        RockTrigger ct = other.attachedRigidbody.gameObject.GetComponent <RockTrigger>();

        if (ct != null)
        {
        }
    }
    private void OnTriggerEnter(Collider other)
    {
        RockTrigger ct = other.attachedRigidbody.gameObject.GetComponent <RockTrigger>();

        if (ct != null)
        {
            logTrigger = true;
            anim.SetBool("Moved", true);
        }
    }