// Use this for initialization
 void Start()
 {
     rockLevelController = gameObject.GetComponent <RockLevelController> ();
     instantiator        = gameObject.GetComponent <RockLevelInstantiator> ();
     checkForMatches     = rockLevelController.GetComponent <RockLevelCheckForMatches> ();
     instantiator        = rockLevelController.GetComponent <RockLevelInstantiator> ();
     bombHandler         = rockLevelController.GetComponent <RockLevelBombHandler> ();
     starShooter         = gameObject.GetComponent <RockLevelStarShooter> ();
     //		remainderController = levelThreeController.GetComponent<LevelThreeBombRemainderController> ();
     touchHandler    = rockLevelController.GetComponent <RockLevelTouchHandler> ();
     fourInARow      = gameObject.GetComponent <RockLevelFourInARow> ();
     fiveInARow      = gameObject.GetComponent <RockLevelFiveInARow> ();
     corners         = gameObject.GetComponent <RockLevelCorners> ();
     noMatchChecker  = gameObject.GetComponent <RockLevelNoMatchChecker> ();
     shuffle         = gameObject.GetComponent <RockLevelShuffleGameBoard> ();
     soundController = gameObject.GetComponent <SoundController> ();
     deleteJewels    = gameObject.GetComponent <RockLevelDeleteJewels> ();
     if (GameObject.Find("Mountain Level One ID") != null)
     {
         tutorialLevel = true;
     }
 }
 void Awake()
 {
     bounceForce            = new Vector2(0, 300);
     cooldown               = .01f;
     floatingJewelCooldown  = 5;
     floatingJewelTimestamp = Time.time;
     moving = true;
     SetDestroyNumber();
     rocksToBeDestroyed = new HashSet <GameObject> ();
     controller         = GameObject.Find("Level Controller").GetComponent <RockLevelController> ();
     //		movementChecker = GameObject.Find ("Level Three Controller").GetComponent<LevelThreeJewelsStoppedMoving> ();
     checkForMatch    = controller.GetComponent <RockLevelCheckForMatches> ();
     touchHandler     = controller.GetComponent <RockLevelTouchHandler> ();
     soundController  = controller.GetComponent <SoundController> ();
     instantiator     = controller.GetComponent <RockLevelInstantiator> ();
     deleteJewels     = controller.GetComponent <RockLevelDeleteJewels> ();
     starShooter      = controller.GetComponent <RockLevelStarShooter> ();
     bounceNumber     = 0;
     firstBounce      = true;
     gameManager      = GameObject.Find("Game Manager").GetComponent <GameManagerScript> ();
     shuffleGameboard = controller.GetComponent <RockLevelShuffleGameBoard> ();
     swapJewel        = controller.GetComponent <RockLevelSwapJewel> ();
 }