Ejemplo n.º 1
0
 void ActivateRockBlast()
 {
     if (rockBlastSuperMeter.value == rockBlastSuperMeter.maxValue)
     {
         isActivated = true;
         animator.Play("MCSuperAnim");
     }
     else if (isActivated)
     {
         int blastSource = abilityController.currentPillars.Count + 1;
         for (int i = 0; i < blastSource; i++)
         {
             if (i == blastSource - 1)
             {
                 rockBlastInstance           = Instantiate(rockBlastPrefab, transform.position, Quaternion.identity).GetComponent <RockBlast>();
                 rockBlastInstance.IsPlayer1 = isPlayer1;
             }
             else
             {
                 if (abilityController.currentPillars[i] != null)
                 {
                     rockBlastInstance           = Instantiate(rockBlastPrefab, abilityController.currentPillars[i].transform.position, Quaternion.identity).GetComponent <RockBlast>();
                     rockBlastInstance.IsPlayer1 = isPlayer1;
                 }
             }
         }
     }
 }
Ejemplo n.º 2
0
        public Spells()
        {
            Items = new List <BaseSpell>();

            goblinWave = new GoblinWave();
            Items.Add(goblinWave);

            wolfPack = new WolfPack();
            Items.Add(wolfPack);

            siege = new Siege();
            Items.Add(siege);

            orcWave = new OrcWave();
            Items.Add(orcWave);

            trollWave = new TrollWave();
            Items.Add(trollWave);

            blackHorsemen = new BlackHorsemen();
            Items.Add(blackHorsemen);

            giant = new Giant();
            Items.Add(giant);

            dragon = new Dragon();
            Items.Add(dragon);

            spark = new Spark();
            Items.Add(spark);

            eletroCharge = new EletroCharge();
            Items.Add(eletroCharge);

            lightning = new Lightning();
            Items.Add(lightning);

            discharge = new Discharge();
            Items.Add(discharge);

            thunderShock = new ThunderShock();
            Items.Add(thunderShock);

            thunderBolt = new ThunderBolt();
            Items.Add(thunderBolt);

            lightningStorm = new LightningStorm();
            Items.Add(lightningStorm);

            thunder = new Thunder();
            Items.Add(thunder);

            mudStrike = new MudStrike();
            Items.Add(mudStrike);

            rockThrow = new RockThrow();
            Items.Add(rockThrow);

            vineWhip = new VineWhip();
            Items.Add(vineWhip);

            razorLeaf = new RazorLeaf();
            Items.Add(razorLeaf);

            seedBombs = new SeedBombs();
            Items.Add(seedBombs);

            rockBlast = new RockBlast();
            Items.Add(rockBlast);

            photosynthesis = new Photosynthesis();
            Items.Add(photosynthesis);

            earthQuake = new Earthquake();
            Items.Add(earthQuake);

            wave = new Wave();
            Items.Add(wave);

            whirlwind = new Whirlwind();
            Items.Add(whirlwind);

            icyspikes = new IcySpikes();
            Items.Add(icyspikes);

            ringoffrost = new RingOfFrost();
            Items.Add(ringoffrost);

            frozenPillar = new FrozenPillar();
            Items.Add(frozenPillar);

            frostWave = new FrostWave();
            Items.Add(frostWave);

            storm = new Storm();
            Items.Add(storm);

            blizzard = new Blizzard();
            Items.Add(blizzard);

            fireball = new Fireball();
            Items.Add(fireball);

            firewave = new Firewave();
            Items.Add(firewave);

            imoloate = new Imoloate();
            Items.Add(imoloate);

            fireblast = new FireBlast();
            Items.Add(fireblast);

            ringoffire = new RingOfFire();
            Items.Add(ringoffire);

            lavastrike = new LavaStrike();
            Items.Add(lavastrike);

            dragonBreath = new DragonBreath();
            Items.Add(dragonBreath);
        }