private void EventLargeOnewayParking(int c) { ModLoader.config.large_oneway_parking = c; ModLoader.SaveConfig(); RoadsUnited_Core.ApplyVanillaRoadDictionary(); RoadsUnited_Core.ReplaceNetTextures(); }
private void EventMediumRoadBusParking(int c) { ModLoader.config.medium_road_bus_parking = c; ModLoader.SaveConfig(); RoadsUnited_Core.ApplyVanillaRoadDictionary(); RoadsUnited_Core.ReplaceNetTextures(); }
public override void OnLevelUnloading() { base.OnLevelUnloading(); RoadsUnited_Core.ApplyVanillaDictionary(); RoadsUnited_Core.vanillaPrefabProperties.Clear(); //hook.DisableHook(); //GameObject.Destroy(hookGo); //hook = null; }
public static void ReplacePropTextures() { string tex = ModLoader.Tex; string path = ModLoader.currentTexturesPath_default + "/PropTextures/"; PropCollection[] array = UnityEngine.Object.FindObjectsOfType <PropCollection>(); for (int i = 0; i < array.Length; i++) { PropCollection propCollection = array[i]; try { PropInfo[] prefabs = propCollection.m_prefabs; for (int j = 0; j < prefabs.Length; j++) { PropInfo propInfo = prefabs[j]; string defaultname = null; if (propInfo.m_lodMaterialCombined.GetTexture("_MainTex").name != null) { defaultname = propInfo.m_lodMaterialCombined.GetTexture("_MainTex").name; } if (defaultname != null) { string propLodTexture; string propLodACIMapTexture; if (defaultname == "BusLaneText") { propLodTexture = Path.Combine(path, "BusLane.dds"); propLodACIMapTexture = Path.Combine(path, "BusLane-aci.dds"); } else { propLodTexture = Path.Combine(path, defaultname + ".dds"); propLodACIMapTexture = Path.Combine(path, defaultname + "-aci.dds"); } if (File.Exists(propLodTexture)) { //only the m_lodMaterialCombined texture is visible propInfo.m_lodMaterialCombined.SetTexture("_MainTex", RoadsUnited_Core.LoadTextureDDS(propLodTexture)); } if (File.Exists(propLodACIMapTexture)) { propInfo.m_lodMaterialCombined.SetTexture("_ACIMap", RoadsUnited_Core.LoadTextureDDS(propLodACIMapTexture)); } } } } catch (Exception) { } } }
public override void OnLevelLoaded(LoadMode mode) { base.OnLevelLoaded(mode); string modPath = getModPath(); //hookGo = new GameObject("RoadsUnited_Core hook"); //hook = hookGo.AddComponent<Hook4>(); if (ModLoader.config.create_vanilla_dictionary == true) { bool isEmpty; using (var dictionaryEnum = RoadsUnited_Core.vanillaPrefabProperties.GetEnumerator()) isEmpty = !dictionaryEnum.MoveNext(); if (isEmpty) { RoadsUnited_Core.CreateVanillaDictionary(); } } if (ModLoader.config.use_custom_textures == true) { RoadsUnited_Core.ReplaceNetTextures(); // RoadsUnited_Core.ReplaceNetTexturesPNG(); } #region .RoadColorChanger if (ModLoader.config.use_custom_colors == true) { RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Elevated", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Bridge", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Bicycle", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Elevated Bike", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Bridge Bike", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Elevated Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Bridge Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Slope Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Tunnel Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Basic Road Decoration Grass", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Basic Road Decoration Trees", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road Elevated", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road Bridge", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Oneway Road Decoration Grass", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Oneway Road Decoration Trees", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road Elevated Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road Bridge Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road Slope Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road Tunnel Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Elevated", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Bridge", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Bicycle", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Elevated Bike", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Bridge Bike", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Elevated Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Bridge Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Slope Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Tunnel Tram", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_decoration_brightness, "Medium Road Decoration Grass", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_decoration_brightness, "Medium Road Decoration Trees", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Bus", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Elevated Bus", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Bridge Bus", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Slope Bus", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Tunnel Bus", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Elevated", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Bridge", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_decoration_brightness, "Large Road Decoration Grass", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_decoration_brightness, "Large Road Decoration Trees", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Bicycle", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Elevated Bike", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Bridge Bike", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Bus", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Elevated Bus", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Bridge Bus", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Slope Bus", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Tunnel Bus", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Oneway", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Oneway Road", ModLoader.modPath); // RCC adds Slope + Tunnel RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Oneway Elevated", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Oneway Bridge", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_decoration_brightness, "Large Oneway Decoration Grass", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_decoration_brightness, "Large Oneway Decoration Trees", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "HighwayRamp", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "HighwayRampElevated", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "HighwayRamp Slope", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "HighwayRamp Tunnel", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "Highway", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "Highway Slope", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "Highway Tunnel", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "Highway Elevated", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "Highway Bridge", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "Highway Barrier", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.small_road_brightness, "NExt2LAlley", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.small_road_brightness, "NExt1LOneway", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.small_road_brightness, "NExtSmall3LRoad", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.small_road_brightness, "NExtSmall4LRoad", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.small_road_brightness, "Small Avenue", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.small_road_brightness, "Oneway3L", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.small_road_brightness, "Oneway4L", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.medium_road_brightness, "NExtMediumRoad", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.medium_road_brightness, "NExtMediumRoadTunnel", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.medium_road_brightness, "NExtMediumRoadTL", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.medium_road_brightness, "NExtMediumRoadTLTunnel", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.large_road_brightness, "NExtLargeRoad", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.large_road_brightness, "NExtLargeRoadTunnel", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.large_road_brightness, "NExtLargeRoadTL", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.large_road_brightness, "NExtLargeRoadTLTunnel", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.large_road_brightness, "NExtXLargeRoad", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.large_road_brightness, "NExtXLargeRoadTunnel", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_national_brightness, "NExtHighway1L", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_national_brightness, "NExtHighwayTunnel1LTunnel", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighway2L", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighwayTunnel2LTunnel", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighway4L", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighwayTunnel4LTunnel", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighway5L", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighwayTunnel5LTunnel", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighway6L", ModLoader.modPath); RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighwayTunnel6LTunnel", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Small Busway", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Small Busway Decoration Grass", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Small Busway Decoration Trees", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Small Busway Oneway", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Small Busway Oneway Decoration Grass", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Small Busway Oneway Decoration Trees", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road With Bus Lanes", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_decoration_brightness, "Large Road Decoration Grass With Bus Lanes", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_decoration_brightness, "Large Road Decoration Trees With Bus Lanes", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Elevated With Bus Lanes", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Bridge With Bus Lanes", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Tunnel With Bus Lanes", ModLoader.modPath); RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Slope With Bus Lanes", ModLoader.modPath); RoadColorChanger.ReplaceLodAprAtlas(); } #endregion RoadsUnited_CoreProps.ChangeArrowProp(); RoadsUnited_CoreProps.ReplacePropTextures(); }
public void OnSettingsUI(UIHelperBase helper) { Debug.Log("Settings initializing"); ModLoader.config = Configuration.Deserialize(ModLoader.configFile); if (ModLoader.config == null) { ModLoader.config = new Configuration(); } ModLoader.SaveConfig(); Debug.Log("Config loaded."); #region RoadThemSelector packs = Singleton <RoadThemeManager> .instance.GetAvailablePacks(); packNames = new List <string>(); packNames.Add("Vanilla"); packNames.AddRange(from pack in packs select pack.themeName); filteredPackNames = new List <string>(); filteredPackNames = packNames; UIHelperBase uIHelperBase2 = helper.AddGroup("Road Themes"); panel1 = (UIPanel)((UIPanel)((UIHelper)uIHelperBase2).self).parent; dropdown = (UIDropDown)uIHelperBase2.AddDropdown("Select Road Theme", RoadsUnited_CoreMod.filteredPackNames.ToArray(), ModLoader.config.selected_pack, delegate(int selectedIndex) { if (selectedIndex == 0) { ModLoader.config.use_custom_textures = false; RoadsUnited_Core.ApplyVanillaDictionary(); ModLoader.config.selected_pack = selectedIndex; ModLoader.SaveConfig(); } if (selectedIndex > 0) { ModLoader.config.use_custom_textures = true; ModLoader.config.selected_pack = selectedIndex; ModLoader.SaveConfig(); //RoadsUnited_CoreMod.infoText.text = RoadThemesUtil.GetDescription(RoadsUnited_CoreMod.packs.Find((RoadThemePack pack) => pack.themeName == RoadsUnited_CoreMod.filteredPackNames[RoadsUnited_CoreMod.dropdown.selectedIndex])); //Debug.Log("Got description"); Singleton <RoadThemeManager> .instance.ActivePack = packs.Find((RoadThemePack pack) => pack.themeName == filteredPackNames[selectedIndex]); Debug.Log("Set active pack"); ModLoader.SaveConfig(); //RoadsUnited_CoreMod.panel2.isVisible = true; } else { Singleton <RoadThemeManager> .instance.ActivePack = null; //RoadsUnited_CoreMod.panel2.isVisible = false; } RoadsUnited_CoreMod.selectedPackID = selectedIndex; }); RoadsUnited_CoreMod.dropdown.width = 600f; if (RoadsUnited_CoreMod.dropdown.selectedIndex == 0) { //RoadsUnited_CoreMod.panel2.isVisible = false; } #endregion UIHelperBase uIHelperGeneralSettings = helper.AddGroup("General Settings"); //uIHelperGeneralSettings.AddCheckbox("Use mods Vanilla roads texture replacements", ModLoader.config.use_custom_textures, EventCheckUseCustomTextures); uIHelperGeneralSettings.AddCheckbox("Disable road arrows pointing to the left, front and right.", ModLoader.config.disable_optional_arrow_lfr, EventDisableOptionalArrow_LFR); uIHelperGeneralSettings.AddCheckbox("Disable road arrows pointing left and right.", ModLoader.config.disable_optional_arrow_lr, EventDisableOptionalArrow_LR); //uIHelperGeneralSettings.AddCheckbox("Create Vanilla road texture backup on level load.", ModLoader.config.create_vanilla_dictionary, EventCheckCreateVanillaDictionary); //uIHelperGeneralSettings.AddButton("Mess with RgbAtlas", EventAtlas); //uIHelperGeneralSettings.AddButton("Revert to Vanilla textures (in-game only)", EventRevertVanillaTextures); //uIHelperGeneralSettings.AddButton("Reload selected mod's textures (in-game only)", EventReloadTextures); uIHelperGeneralSettings.AddButton("Reset all sliders and configuration next level load. ", EventResetConfig); //UIHelperBase uIHelperCrackedRoadsSettings = helper.AddGroup("Cracked roads"); //uIHelperCrackedRoadsSettings.AddCheckbox("Use cracked roads.", ModLoader.config.use_cracked_roads, EventCheckCrack); //uIHelperCrackedRoadsSettings.AddSlider("Crack intensity", 0, 1f, 0.125f, ModLoader.config.crackIntensity, new OnValueChanged(EventSlideCrack)); //uIHelperCrackedRoadsSettings.AddButton("Apply changes. Changes take time and use additional RAM.", EventReloadTextures); UIHelperBase uIHelperParkingSpaceSettings = helper.AddGroup("Parking space marking"); uIHelperParkingSpaceSettings.AddDropdown("Small roads", new string[] { "No marking", "Parking spots" }, ModLoader.config.basic_road_parking, EventSmallRoadParking); uIHelperParkingSpaceSettings.AddDropdown("Medium roads", new string[] { "No marking", "Parking spots" }, ModLoader.config.medium_road_parking, EventMediumRoadParking); uIHelperParkingSpaceSettings.AddDropdown("Medium roads grass", new string[] { "No marking", "Parking spots" }, ModLoader.config.medium_road_grass_parking, EventMediumRoadGrassParking); uIHelperParkingSpaceSettings.AddDropdown("Medium roads trees", new string[] { "No marking", "Parking spots" }, ModLoader.config.medium_road_trees_parking, EventMediumRoadTreesParking); uIHelperParkingSpaceSettings.AddDropdown("Medium roads buslane", new string[] { "No marking", "Parking spots" }, ModLoader.config.medium_road_bus_parking, EventMediumRoadBusParking); uIHelperParkingSpaceSettings.AddDropdown("Large roads", new string[] { "No marking", "Parking spots" }, ModLoader.config.large_road_parking, EventLargeRoadParking); uIHelperParkingSpaceSettings.AddDropdown("Large roads buslane", new string[] { "No marking", "Parking spots" }, ModLoader.config.large_road_bus_parking, EventLargeRoadBusParking); uIHelperParkingSpaceSettings.AddDropdown("Large Oneways", new string[] { "No marking", "Parking spots" }, ModLoader.config.large_oneway_parking, EventLargeOnewayParking); uIHelperParkingSpaceSettings.AddSpace(10); UIHelperBase uIHelperRoadColorSettings = helper.AddGroup("Road brightness settings"); uIHelperRoadColorSettings.AddCheckbox("Use the road brightness sliders below. Changes only visible after next level loading.", ModLoader.config.use_custom_colors, EventCheckUseCustomColors); UIHelperBase uIHelperSmallRoads = helper.AddGroup("Small Roads"); uIHelperSmallRoads.AddSlider("Standard", 0.2f, 0.8f, 0.05f, ModLoader.config.small_road_brightness, new OnValueChanged(EventSmallRoadBrightness)); uIHelperSmallRoads.AddSlider("Decoration (grass and trees)", 0.2f, 0.8f, 0.05f, ModLoader.config.small_road_decoration, new OnValueChanged(EventSmallRoadDecorationBrightness)); UIHelperBase uIHelperMediumRoads = helper.AddGroup("Medium Roads"); uIHelperMediumRoads.AddSlider("Standard", 0.2f, 0.8f, 0.05f, ModLoader.config.medium_road_brightness, new OnValueChanged(EventMediumRoadBrightness)); uIHelperMediumRoads.AddSlider("Decoration (grass and trees)", 0.2f, 0.8f, 0.05f, ModLoader.config.medium_road_decoration_brightness, new OnValueChanged(EventMediumRoadDecorationBrightness)); UIHelperBase uIHelperLargeRoads = helper.AddGroup("Large Roads"); uIHelperLargeRoads.AddSlider("Standard", 0.2f, 0.8f, 0.05f, ModLoader.config.large_road_brightness, new OnValueChanged(EventLargeRoadBrightness)); uIHelperLargeRoads.AddSlider("Decoration (grass and trees)", 0.2f, 0.8f, 0.05f, ModLoader.config.large_road_decoration_brightness, new OnValueChanged(EventLargeRoadDecorationBrightness)); UIHelperBase uIHelperHighways = helper.AddGroup("Highways"); uIHelperHighways.AddSlider("Standard", 0.2f, 0.8f, 0.05f, ModLoader.config.highway_brightness, new OnValueChanged(EventHighwayBrightness)); uIHelperHighways.AddSlider("NExt National Road", 0.2f, 0.8f, 0.05f, ModLoader.config.highway_national_brightness, new OnValueChanged(EventHighwayNationalBrightness)); }