Ejemplo n.º 1
0
 public bool IsValidRoad(PlayerColor color, HexEdge edge)
 {
     if (Roads.ContainsKey(edge))
     {
         return(false);
     }
     if (CornerGraph.IsOutOfRange(edge.Start) || CornerGraph.IsOutOfRange(edge.End))
     {
         return(false);
     }
     if (coordinator.GameState.State == GameStates.Setup)
     {
         //check if there's a settlement on one of the road's corners
         if (!((Units.ContainsKey(edge.Start) && Units[edge.Start].Color == color) ||
               (Units.ContainsKey(edge.End) && Units[edge.End].Color == color)))
         {
             return(false);
         }
     }
     return(true);
 }