public void ResetGame()
    {
        if (BestScoreText.Score < ScoreText.Score)
        {
            BestScoreText.Score = ScoreText.Score;
        }

        _car.ResetCar();
        _enemyCarSpawner.ResetEnemyCars();
        _roadSpawner.ResetRoad();
        _sideTileSpawner.ResetSideSegments();
    }