Ejemplo n.º 1
0
    public void BuildRoads(int gridPosX, int gridPosY)
    {
        if (Input.GetMouseButtonDown(0))
        {
            //Start generation
            _roadGenerator.Start();
            _mouseDownPosX = gridPosX;
            _mouseDownPosY = gridPosY;
        }

        if (Input.GetMouseButton(0))
        {
            //Generating
            _roadGenerator.ClearSavedRoads();
            if (_roadGenerator.CanCreateRoad(gridPosX, gridPosY))
            {
                Vector2Int startPos = new Vector2Int(_mouseDownPosX, _mouseDownPosY);
                Vector2Int endPos   = new Vector2Int(gridPosX, gridPosY);

                List <Vector2Int> path = Map.GetShortestPath(startPos, endPos);
                foreach (Vector2Int road in path)
                {
                    _roadGenerator.Generate(road.x, road.y);
                }
            }
        }

        if (Input.GetMouseButtonUp(0))
        {
            //End generation
            _roadGenerator.End();
        }

        if (Input.GetMouseButtonDown(1))
        {
            //Cancel generation
            _roadGenerator.Cancel();
        }
    }
Ejemplo n.º 2
0
    // Launches the generation of the specified road (or all of them if index = -1).
    public void RecalculateRoads(int index = -1)
    {
        for (int i = ((index < 0) ? 0 : index); i < ((index < 0) ? roadsDefinitionData.Count : (index + 1)); i++) {

            if (roadThreads.ContainsKey (i)) // If thread already running, substitute it.
                roadThreads [i].Abort ();

            Eppy.Tuple<Vector2, Vector2, float, float> roadData = roadsDefinitionData [i];
            RoadGenerator thread = new RoadGenerator (roadData.Item1, roadData.Item2, roadData.Item3, roadData.Item4);
            thread.Start ();

            roadThreads [i] = thread;
        }

        // If the coroutine is already launch, no change is needed, since it will check for all currently running threads.
        if (roadsCoroutine == null)
            roadsCoroutine = StartCoroutine(WaitForRoadThreads());
    }