private void generateRivers(){
		River river = new River ();
		river.pathShader = pathShader;
		river.riverTexture = riverTexture;
		river.terrainSize = m_terrainSize;
		river.heightMapSize = m_heightMapSize;
		river.waterlimit = waterLimit;
		river.drawRivers (rivercorners, corners.Count);
		
	}