Ejemplo n.º 1
0
    private void OnMouseDown()
    {
        if (Player.menuOpen == 1)
        {
            Ritual ritual = NodeMenu.currentNode.GetComponent <Node>().ritual;

            if (ritual.IsReady())
            {
                SelectNodesForRitual();
            }
            else if (NodeMenu.currentNode.GetComponent <Node>().owner&& NodeMenu.currentNode.GetComponent <Node>().owner == Player.human)
            {
                ritualMenu.GetComponent <RitualMenu>().EnterMenu();
            }
        }
    }
Ejemplo n.º 2
0
    void UpdateSprite()
    {
        if (NodeMenu.currentNode)
        {
            Ritual currentRitual = NodeMenu.currentNode.GetComponent <Node>().ritual;

            if (currentRitual.IsReady())
            {
                readySprite.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Icons/Ritual3");
            }
            else if (!currentRitual.IsEmpty())
            {
                readySprite.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Icons/Ritual1");
            }
            else
            {
                readySprite.GetComponent <SpriteRenderer>().sprite = null;
            }
        }
    }