void Start() { cam = rippleEffect.GetComponent <Camera>(); objects = positions.Select(p => { var go = Instantiate(prefab); go.transform.localScale *= 0.5f; go.transform.position = p; go.transform.parent = transform; return(go); }).ToList(); }
void Start() { cam = rippleEffect.GetComponent <Camera>(); objects = positions.Select(p => { var go = Instantiate(prefab); go.transform.localScale *= 0.5f; go.transform.position = p; go.transform.parent = transform; return(go); }).ToList(); }