Ejemplo n.º 1
0
        private static void SetBadgeOrder(Session Session, ClientMessage Message)
        {
            int i = 0;
            Dictionary <int, Badge> NewSettings = new Dictionary <int, Badge>();

            while (Message.RemainingLength > 0)
            {
                if (i > 5)
                {
                    continue;
                }

                int    SlotId    = Message.PopWiredInt32();
                string BadgeCode = Message.PopString();
                Badge  BadgeRef  = RightsManager.GetBadgeByCode(BadgeCode);

                if (BadgeRef == null || !Session.BadgeCache.ContainsCode(BadgeCode) || SlotId >= 6 ||
                    SlotId <= 0 || NewSettings.ContainsKey(SlotId))
                {
                    continue;
                }

                NewSettings.Add(SlotId, BadgeRef);

                i++;
            }

            using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
            {
                Session.BadgeCache.UpdateBadgeOrder(MySqlClient, NewSettings);
            }

            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null)
            {
                return;
            }

            Instance.BroadcastMessage(RoomUserBadgesComposer.Compose(Session.CharacterId, Session.BadgeCache.EquippedBadges));
            QuestManager.ProgressUserQuest(Session, QuestType.PROFILE_BADGE);
        }
Ejemplo n.º 2
0
        public static bool ProgressUserAchievement(SqlDatabaseClient MySqlClient, Session Session, string AchievementGroup, int ProgressAmount)
        {
            if (!mAchievements.ContainsKey(AchievementGroup))
            {
                return(false);
            }

            Achievement AchievementData = null;

            lock (mSyncRoot)
            {
                AchievementData = mAchievements[AchievementGroup];
            }

            UserAchievement UserData = Session.AchievementCache.GetAchievementData(AchievementGroup);

            int TotalLevels = AchievementData.Levels.Count;

            if (UserData != null && UserData.Level == TotalLevels)
            {
                return(false); // done, no more.
            }

            int TargetLevel = (UserData != null ? UserData.Level + 1 : 1);

            if (TargetLevel > TotalLevels)
            {
                TargetLevel = TotalLevels;
            }

            AchievementLevel TargetLevelData = AchievementData.Levels[TargetLevel];

            int NewProgress = (UserData != null ? UserData.Progress + ProgressAmount : ProgressAmount);
            int NewLevel    = (UserData != null ? UserData.Level : 0);
            int NewTarget   = NewLevel + 1;

            if (NewTarget > TotalLevels)
            {
                NewTarget = TotalLevels;
            }

            if (NewProgress >= TargetLevelData.Requirement)
            {
                NewLevel++;
                NewTarget++;

                int ProgressRemainder = NewProgress - TargetLevelData.Requirement;
                NewProgress = 0;

                Badge BadgeData = RightsManager.GetBadgeByCode(AchievementGroup + TargetLevel);

                if (NewTarget > TotalLevels)
                {
                    NewTarget = TotalLevels;
                }

                Session.BadgeCache.UpdateAchievementBadge(MySqlClient, AchievementGroup, BadgeData);
                Session.NewItemsCache.MarkNewItem(MySqlClient, 4, BadgeData.Id);
                Session.SendData(InventoryNewItemsComposer.Compose(4, BadgeData.Id));

                Session.CharacterInfo.UpdateActivityPointsBalance(MySqlClient, TargetLevelData.PixelReward);
                Session.SendData(ActivityPointsBalanceComposer.Compose(Session.CharacterInfo.ActivityPointsBalance,
                                                                       TargetLevelData.PixelReward));

                Session.SendData(AchievementUnlockedComposer.Compose(AchievementData, TargetLevel, TargetLevelData.PointsReward,
                                                                     TargetLevelData.PixelReward));

                Session.AchievementCache.AddOrUpdateData(MySqlClient, AchievementGroup, NewLevel, NewProgress);

                Session.CharacterInfo.UpdateScore(MySqlClient, TargetLevelData.PointsReward);
                Session.SendData(AchievementScoreUpdateComposer.Compose(Session.CharacterInfo.Score));

                AchievementLevel NewLevelData = AchievementData.Levels[NewTarget];
                Session.SendData(AchievementProgressComposer.Compose(AchievementData, NewTarget, NewLevelData,
                                                                     TotalLevels, Session.AchievementCache.GetAchievementData(AchievementGroup)));

                Session.SendInfoUpdate();

                Session.MessengerFriendCache.BroadcastToFriends(MessengerFriendEventComposer.Compose(Session.CharacterId,
                                                                                                     MessengerFriendEventType.AchievementUnlocked, BadgeData.Code));

                RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

                if (Instance != null)
                {
                    Instance.BroadcastMessage(RoomUserBadgesComposer.Compose(Session.CharacterId,
                                                                             Session.BadgeCache.EquippedBadges));
                }

                if (ProgressRemainder > 0)
                {
                    ProgressUserAchievement(MySqlClient, Session, AchievementGroup, ProgressRemainder);
                }

                return(true);
            }

            Session.AchievementCache.AddOrUpdateData(MySqlClient, AchievementGroup, NewLevel, NewProgress);
            Session.SendData(AchievementProgressComposer.Compose(AchievementData, TargetLevel, TargetLevelData,
                                                                 TotalLevels, Session.AchievementCache.GetAchievementData(AchievementGroup)));
            return(false);
        }