Ejemplo n.º 1
0
 //takes an interactable base so it can be a delegate
 /// <summary>
 /// A function to call when the rice is placed in to a container
 /// </summary>
 /// <param name="container">the container the rice is being placed in</param>
 public void OnPlaceInContainer(InteractableBase container)
 {
     //if the rice is currently in the bag, put it into container
     if (riceState == RiceStates.Bagged)
     {
         riceState             = RiceStates.Raw;
         imageComponent.sprite = rawImage;
     }
 }
Ejemplo n.º 2
0
    // Author: Nick Engell
    /// <summary>
    /// Updates the rice state and image based on the food cook state
    /// </summary>
    private void Update()
    {
        //if(transform.root.GetComponent<CookableObject>().TimeToCook <= 0)
        //{
        //	Destroy(transform.root.Find("WaterInPot(Clone)"));
        //}

        // If the rice is in a container (aka not in the bag)
        if (riceState != RiceStates.Bagged && transform.parent != null)
        {
            // If there is not water in the container
            if (transform.parent.gameObject.GetComponent <ContainerComponent>().HoldingWater == false)
            {
                // If the rice is trying to be cooked with no water in it
                if (GetComponent <CookableObject>().CurrentlyBeingCooked == true)
                {
                    // Set the rice to burnt
                    GetComponent <CookableObject>().IsBurnt = true;
                }
            }
        }

        // If the rice is fully cooked
        if (GetComponent <CookableObject>().IsCooked)
        {
            // Update it's state and image
            riceState             = RiceStates.Cooked;
            imageComponent.sprite = cooked;
        }
        // If the rice is burnt
        if (GetComponent <CookableObject>().IsBurnt)
        {
            // Update it's state and image
            riceState             = RiceStates.Burnt;
            imageComponent.sprite = burnt;
        }
    }