Ejemplo n.º 1
0
 public void SetManager(RewindOverseer o)
 {
     if (overseer != null)
     {
         Debug.LogError("OVERRIDING OVERSEER POINTER IS ILLEGAL");
         return;
     }
     overseer = o;
 }
Ejemplo n.º 2
0
    //creates the rewind overseer that controls all of the managers
    void CreateMasterRewinder()
    {
        overseer = rewinderHolder.AddComponent <RewindOverseer> ();
        overseer.Initialize(maxTime, gameObject, managerList.ToArray());

        foreach (RewindManager m in managerList)
        {
            m.SetOverseer(overseer);
        }
    }
Ejemplo n.º 3
0
 //performs the selection of a new target, or the reselection of an old target
 void SelectTarget(RewindOverseer o)
 {
     if (multiTarget)
     {
         MultiSelect(o);
     }
     else
     {
         SingleSelect(o);
     }
 }
Ejemplo n.º 4
0
 public void Initialize(TextMesh t, GameObject g, RewindOverseer m, Vector3 o)
 {
     rewindObject              = g;
     overseer                  = m;
     offset                    = o;
     displayMesh               = t;
     displayMesh.anchor        = TextAnchor.MiddleCenter;
     displayMesh.alignment     = TextAlignment.Center;
     displayMesh.fontSize      = 40;
     displayMesh.characterSize = 0.1f;
 }
Ejemplo n.º 5
0
 /*
  * executes the behavior for multi-target rewinding. If the player pauses a new thing, the old thing will
  * remain paused until the player selects it again and then right-clicks it once more.
  */
 void MultiSelect(RewindOverseer o)
 {
     if (currentTarget == o)
     {
         currentTarget.SetTimeControl(!currentTarget.IsRewinding());
     }
     else
     {
         currentTarget = o;
         currentTarget.SetTimeControl(true);
     }
 }
Ejemplo n.º 6
0
    //--------------------------------------
    // The functionality for player-input selection of what to rewind
    //--------------------------------------

    //manages the slection of rewindable objects
    void Selector()
    {
        RewindOverseer o = null;

        if (Input.GetMouseButtonDown(1))
        {
            o = RaycastForRewinder();
        }
        if (o != null)
        {
            SelectTarget(o);
        }
    }
Ejemplo n.º 7
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 //executes the behavior for single-target rewinding. If the player pauses a new thing, the old thing will unpause.
 void SingleSelect(RewindOverseer o)
 {
     if (currentTarget == o)                                                         //if the object is already the selected object...
     {
         currentTarget.SetTimeControl(!currentTarget.IsRewinding());                 //toggle whether the object is rewinding.
     }
     else                                                                            //otherwise...
     {
         if (currentTarget != null)
         {
             currentTarget.SetTimeControl(false);                                                    //stop the old target rewinding,
         }
         currentTarget = o;                                                                          //set a new target,
         currentTarget.SetTimeControl(true);                                                         //begin rewinding the new target.
     }
 }
Ejemplo n.º 8
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 void UnpauseObject(RewindOverseer o)
 {
     o.SetTimeControl(false);
 }
Ejemplo n.º 9
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 void PauseObject(RewindOverseer o)
 {
     o.SetTimeControl(true);
 }
Ejemplo n.º 10
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 void Select(ManagerPointer p)
 {
     scrollBuffer = 0f;
     overseer     = p.GetOverseer();
     PauseObject(overseer);
 }
Ejemplo n.º 11
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 void Clear()
 {
     UnpauseObject(overseer);
     overseer     = null;
     scrollBuffer = 0f;
 }