public void RoleInfo(RoleObject role)
    {
        RewardBox.SetActive(false);
        StatsBox.SetActive(true);

        txtName.text = role.roleName;
        txtDesc.text = role.desc;
        txtHp.text   = "Hp: +" + role.maxHp;
        //txtStr.text = "Str: +" + role.str;
        txtDef.text = "Def: +" + role.def;
        txtDex.text = "Dex: +" + role.dex;
        //txtInt.text = "Int: +" + role.Int;
        //txtLdr.text = "Ldr: +" + role.ldr;
        //txtSnt.text = "Snt: +" + role.snt;
        //txtCha.text = "Cha: +" + role.cha;
    }
    public void CharacterInfo(GameObject Character)
    {
        this.characterScript = Character.GetComponent <CharacterScript>();
        this.stats           = Character.GetComponent <Stats>();

        RewardBox.SetActive(false);
        StatsBox.SetActive(true);

        txtName.text = characterScript.strName;
        txtDesc.text = "";
        txtHp.text   = "Hp: " + stats.hp;
        txtStr.text  = "Str: " + stats.str;
        txtDef.text  = "Def: " + stats.def;
        txtDex.text  = "Dex: " + stats.dex;
        txtInt.text  = "Int: " + stats.Int;
        txtLdr.text  = "Ldr: " + stats.ldr;
        txtSnt.text  = "Snt: " + stats.snt;
        txtCha.text  = "Cha: " + stats.cha;
    }
    public void QuestInfo(ScriptableQuest quest)
    {
        RewardBox.SetActive(true);
        StatsBox.SetActive(false);
        txtName.text = quest.missionName;
        txtDesc.text = quest.description;
        rewardList.Clear();

        reward = "Reward: ";

        if (quest.goldReward > 0)
        {
            rewardList.Add(quest.goldReward + "gold");
        }

        if (quest.rsReward > 0)
        {
            rewardList.Add(quest.rsReward + "rs");
        }

        rewardCount = rewardList.Count;
        i           = 0;
        foreach (string reward in rewardList)
        {
            this.reward += reward;

            i++;
            if (i < rewardCount - 1)   //Om i är större än detta vet vi att nästa reward är sista
            {
                this.reward += ", ";
            }
            else if (i == rewardCount - 1)
            {
                this.reward += " & ";
            }
        }
        txtReward.text = reward;
    }