Ejemplo n.º 1
0
        IEnumerator CO_SelectCategory(AnturaSpaceCategoryButton.AnturaSpaceCategory _category)
        {
            BTRemoveMods.gameObject.SetActive(false);

            // Get rewards list
            currCategory        = _category;
            _currRewardBaseType = CategoryToRewardBaseType(_category);
            bool useImages = _category == AnturaSpaceCategoryButton.AnturaSpaceCategory.Texture ||
                             _category == AnturaSpaceCategoryButton.AnturaSpaceCategory.Decal;

            foreach (var item in btsItems)
            {
                item.SetImage(!useImages);
            }
            ReloadRewardsDatas();
            yield return(null);

            RewardBaseItem selectedRewardBaseData = RefreshItems();

            ItemsContainer.gameObject.SetActive(true);
            showItemsTween.PlayForward();

            // Select eventual reward
            if (selectedRewardBaseData != null)
            {
                SelectReward(selectedRewardBaseData);
            }
            else
            {
                showSwatchesTween.Rewind();
            }
        }
Ejemplo n.º 2
0
        // Returns eventual selected reward item
        RewardBaseItem RefreshItems(bool toggleOnly = false)
        {
            bool useImages = currCategory == AnturaSpaceCategoryButton.AnturaSpaceCategory.Texture ||
                             currCategory == AnturaSpaceCategoryButton.AnturaSpaceCategory.Decal;

            // Hide non-existent items
            for (int i = currRewardBaseItems.Count - 1; i < btsItems.Length; ++i)
            {
                btsItems[i].gameObject.SetActive(false);
            }
            // Setup and show items
            RewardBaseItem selectedRewardBaseData = null;

            for (int i = 0; i < currRewardBaseItems.Count; ++i)
            {
                RewardBaseItem        rewardBaseItem = currRewardBaseItems[i];
                AnturaSpaceItemButton item           = btsItems[i];
                item.gameObject.SetActive(true);
                item.Data = rewardBaseItem;
                if (rewardBaseItem != null)
                {
                    if (!useImages && !toggleOnly)
                    {
                        item.RewardContainer.gameObject.SetLayerRecursive(GenericHelper.LayerMaskToIndex(RewardsLayer));
                        CameraHelper.FitRewardToUICamera(item.RewardContainer.GetChild(0), item.RewardCamera, FlipRewards);
                    }
                    item.SetAsNew(rewardBaseItem.IsNew);
                    item.Toggle(rewardBaseItem.IsSelected);
                    if (rewardBaseItem.IsSelected)
                    {
                        selectedRewardBaseData = rewardBaseItem;
                    }
                }
                else
                {
                    item.Toggle(false);
                }
                item.Lock(rewardBaseItem == null || !AppManager.I.RewardSystemManager.IsRewardBaseUnlocked(rewardBaseItem.data));
            }
            return(selectedRewardBaseData);
        }
Ejemplo n.º 3
0
        void SelectReward(RewardBaseItem rewardBaseData)
        {
            var scene = AnturaSpaceScene.I as AnturaSpaceScene;

            if (rewardBaseData == null && scene.TutorialMode)
            {
                return;
            }

            showSwatchesTween.Rewind();
            bool isTextureOrDecal = currCategory == AnturaSpaceCategoryButton.AnturaSpaceCategory.Texture ||
                                    currCategory == AnturaSpaceCategoryButton.AnturaSpaceCategory.Decal;

            BTRemoveMods.gameObject.SetActive(!isTextureOrDecal && rewardBaseData != null);
            if (rewardBaseData == null)
            {
                foreach (AnturaSpaceItemButton item in btsItems)
                {
                    item.Toggle(false);
                }
                if (currCategory == AnturaSpaceCategoryButton.AnturaSpaceCategory.Ears)
                {
                    AnturaModelManager.I.ClearLoadedRewardInCategory("EAR_L");
                    AnturaModelManager.I.ClearLoadedRewardInCategory("EAR_R");
                }
                else
                {
                    AnturaModelManager.I.ClearLoadedRewardInCategory(currCategory.ToString());
                }
                return;
            }

            _currSelectedRewardBaseItem = rewardBaseData;
            currRewardColorItems        = AppManager.I.RewardSystemManager.GetRewardColorItemsForBase(rewardBaseData.data);
            if (currRewardColorItems.Count == 0)
            {
                Debug.Log("No color swatches for the selected reward!");
                return;
            }

            // Hide non-existent swatches
            for (int i = currRewardColorItems.Count - 1; i < btsSwatches.Length; ++i)
            {
                btsSwatches[i].gameObject.SetActive(false);
            }
            // Setup and show swatches
            RewardColorItem selectedSwatchData = null;

            for (int i = 0; i < currRewardColorItems.Count; ++i)
            {
                RewardColorItem         swatchData = currRewardColorItems[i];
                AnturaSpaceSwatchButton swatch     = btsSwatches[i];
                swatch.gameObject.SetActive(true);
                swatch.Data = swatchData;
                if (swatchData != null)
                {
                    swatch.SetAsNew(false); // @note: we force the swatch colors to never be shown as new
                    //swatch.SetAsNew(!swatchData.IsSelected && swatchData.IsNew);
                    swatch.Toggle(swatchData.IsSelected);
                    Color hexColor1 = GenericHelper.HexToColor(swatchData.data.Color1RGB);
                    Color hexColor2 = swatchData.data.Color2RGB == null ? hexColor1 : GenericHelper.HexToColor(swatchData.data.Color2RGB);
                    swatch.SetColors(hexColor1, hexColor2);
                    if (swatchData.IsSelected)
                    {
                        selectedSwatchData = swatchData;
                    }
                }
                else
                {
                    swatch.Toggle(false);
                }
                swatch.Lock(swatchData == null);
            }

            SwatchesContainer.gameObject.SetActive(true);
            showSwatchesTween.PlayForward();

            // Select eventual color
            if (selectedSwatchData != null)
            {
                SelectSwatch(selectedSwatchData);
            }

            ReloadRewardsDatas();
            RefreshCategories();
            RefreshItems(true);
        }