Ejemplo n.º 1
0
        public static void Main(string[] args)
        {
            var conn = new MySqlConnection("server=localhost;user=yelp_etl;password=P@ssword!;port=3306;");

            Console.WriteLine("Creating database: yelp...");

            try
            {
                DropDatabaseIfExist(conn);
                conn.Open();
                conn.Execute(File.ReadAllText(Path.Combine(Directory.GetCurrentDirectory(), "data", "yelp_db.sql")));
            }
            finally
            {
                conn.Close();
            }

            Console.WriteLine("Database created.");

            try
            {
                Console.WriteLine("Starting load...");

                //Long running task should start first
                var t1 = Task.Run(() => BusinessLoader.Load(Helpers.CreateConnectionToYelpDb()));
                var t2 = Task.Run(() => ReviewLoader.Load(Helpers.CreateConnectionToYelpDb()));

                //Faster loaders can run sequencially
                CheckinLoader.Load(Helpers.CreateConnectionToYelpDb());
                TipLoader.Load(Helpers.CreateConnectionToYelpDb());
                UserLoader.Load(Helpers.CreateConnectionToYelpDb());

                Task.WaitAll(t1, t2);
                Console.WriteLine("Load complete.");
            }
            catch (AggregateException aEx)
            {
                Console.WriteLine("Load Failure.");

                foreach (var ex in aEx.Flatten().InnerExceptions)
                {
                    Console.WriteLine(ex.Message);
                }

                throw;
            }
            catch (Exception ex)
            {
                Console.WriteLine($"Load Failure: {ex.Message}.");
                DropDatabaseIfExist(conn);
            }

            conn.Dispose();

            Console.WriteLine("Press any key to exit.");
            Console.ReadLine();
        }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     // Load up our reviews to use, do some debugging.
     this.reviewloader = new ReviewLoader();
     this.reviewloader.setReviews("BlastlandM.json");
     howmany_reviews = this.reviewloader.allReviews.Length;
     load_into_scene(howmany_reviews, spawn_radius);
     reviews_on        = true;
     extendedReviewsOn = false;
 }