private void InitializeFrontEndUI() { try { //Create Home UI log.Info("Home UI is set "); homeUI = new HomeUI(this); this.Controls.Add(homeUI); homeUI.setVisible(); //Create Game UI log.Info("Game UI is set "); gameUI = new GameUI(this); this.Controls.Add(gameUI); //Create Result UI log.Info("Result UI is set"); resultUI = new ResultUI(this); this.Controls.Add(resultUI); } catch (Exception ex) { MetroMessageBox.Show(this, String.Format("Error : {0}", ex.Message), "", MessageBoxButtons.OK, MessageBoxIcon.Error, 150); log.Info(String.Format("Error : {0}", ex.Message)); } }
public void WaveClear() { BGMSource.clip = BGMs[0]; BGMSource.Play(); for (int i = 0; i < this.SpawnObject.transform.childCount; i++) { Destroy(this.SpawnObject.transform.GetChild(i).gameObject); } for (int i = 0; i < this.ShotedObjects.transform.childCount; i++) { Destroy(this.ShotedObjects.transform.GetChild(i).gameObject); } ScoreCalculation(); if (RemainLife == 0) { SESource.PlayOneShot(GameOverSound); ResultUI.SetActive(true); } else { SESource.PlayOneShot(ClearSound); ResultUI.SetActive(true); } WaveUI.SetActive(false); RightPointer.enabled = true; LeftPointer.enabled = true; Rightgun.ShotPos.GetChild(0).gameObject.SetActive(true); LeftGun.ShotPos.GetChild(0).gameObject.SetActive(true); }
public void exclusion(string id) { if (players.ContainsKey(id)) { if (id.Equals(me.GetComponent <PlayerScript>().pd.id)) { //CameraController.Instance.transform.parent = startCamerapos.transform; //Camera.main.transform.parent = null; watching = true; CameraController.Instance.transform.parent = InstanceStage.GetComponent <Stage>().CamPos.transform; ResultUI.GetComponent <ResultIndicater>().setRanks(players.Count.ToString()); ResultUI.GetComponent <ResultIndicater>().setScore(300 - players.Count * 50); ResultUI.GetComponent <Animator>().SetBool("On", true); Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); } else if (players.Count == 2) { watching = true; CameraController.Instance.transform.parent = InstanceStage.GetComponent <Stage>().CamPos.transform; ResultUI.GetComponent <ResultIndicater>().setRanks("1"); ResultUI.GetComponent <ResultIndicater>().setScore(300); ResultUI.GetComponent <Animator>().SetBool("On", true); } Destroy(players [id]); players.Remove(id); } }
void MenuSetting() { cc.transform.parent = cc.cam_menu1_pos.transform; ResultUI.GetComponent <Animator>().SetBool("On", false); Enhanced.SetActive(false); //cc.transform.parent = titleCamerapos.transform; Destroy(InstanceStage); InstanceObsCon.GetComponent <ObstacleControllSync> ().DestroyAll(); Destroy(InstanceObsCon); foreach (GameObject data in players.Values) { Destroy(data); } DataClear(); //MenuStage.SetActive(true); //CameraController.Instance.transform.parent = null; //MenuStage.GetComponent<Animator>().SetBool("On", false); //TitleCamera.SetActive (true); //TitleText.SetActive (true); TitleText.GetComponent <TitleEffect>().setActive_script(false); //sphereController.SetActive (true); //cubesController.SetActive (true); //cubesController.GetComponent<cubesController> ().CubeSetting (); //Menu.SetActive (true); }
void Awake() { if (_instance != null) { Destroy(this.gameObject); } _instance = this; }
public void Init() { MyInvestigateUI = transform.FindChild("Investigate").GetComponent <InvestigateUI>(); MyInvestigateUI.Init(); MyResultUI = transform.FindChild("Result").GetComponent <ResultUI>(); MyResultUI.Init(); MyAccidentUI = transform.FindChild("Accident").GetComponent <AccidentUI>(); MyAccidentUI.Init(); MyCampUI = transform.FindChild("Camp").GetComponent <CampUI>(); MyCampUI.Init(); }
public void Init() { MyInvestigateUI = transform.FindChild("Investigate").GetComponent<InvestigateUI>(); MyInvestigateUI.Init(); MyResultUI = transform.FindChild("Result").GetComponent<ResultUI>(); MyResultUI.Init(); MyAccidentUI = transform.FindChild("Accident").GetComponent<AccidentUI>(); MyAccidentUI.Init(); MyCampUI = transform.FindChild("Camp").GetComponent<CampUI>(); MyCampUI.Init(); }
//결과창 출력. void ShowResultUI() { ResultUI ui = UIManager.Instance.LoadPopupUI("ResultUI").GetComponent <ResultUI>(); ui.Init(isGameResult, currentScore); if (DataManager.Instance.bestScore < currentScore) { DataManager.Instance.bestScore = currentScore; PlayerPrefs.SetInt("BestScore", currentScore); } }
void StartResult() { ResultUI.Show(); Score.HideUI(); resultAudio.SetActive(true); //for (int i = 0; i < stageLevelManager.Length; i++) //{ // stageLevelManager[i].SetActive(false); //} }
/// <summary> /// 初始化 /// </summary> public void Init() { MyGameobject = gameObject; MyResult = this; //情境 Go_Scenario = transform.FindChild("Scenario").gameObject; Text_Scenario = Go_Scenario.transform.FindChild("description").GetComponent<Text>(); //回饋 Go_Feedback = transform.FindChild("Feedback").gameObject; Text_Feedback = Go_Feedback.transform.FindChild("description").GetComponent<Text>(); ShowResultUI(false); }
/// <summary> /// 初始化 /// </summary> public void Init() { MyGameobject = gameObject; MyResult = this; //情境 Go_Scenario = transform.FindChild("Scenario").gameObject; Text_Scenario = Go_Scenario.transform.FindChild("description").GetComponent <Text>(); //回饋 Go_Feedback = transform.FindChild("Feedback").gameObject; Text_Feedback = Go_Feedback.transform.FindChild("description").GetComponent <Text>(); ShowResultUI(false); }
// public method // link element component public void LinkComponentElement() { // link structure manager = GameObject.FindWithTag("GameLogic").GetComponent <GameManager>(); // link element component storeUI = transform.Find("StoreUI").gameObject; storeUILogic = storeUI.GetComponent <StoreUI>(); storeUILogic.LinkComponentElement(); storageUI = transform.Find("StorageUI").gameObject; storageUILogic = storageUI.GetComponent <StorageUI>(); storeCustomizingSet = transform.Find("CustomizeUI").gameObject; storeCustomizingSetLogic = storeCustomizingSet.GetComponent <CustomizeUI>(); storeCustomizingSetLogic.LinkComponentElement(); createUI = transform.Find("CreateUI").gameObject; createUILogic = createUI.GetComponent <CreateUI>(); sellItemSettingUI = transform.Find("SellItemSettingUI").gameObject; sellItemSettingUILogic = sellItemSettingUI.GetComponent <SellItemSettingUI>(); furnitureMarketUI = transform.Find("FurnitureMarketUI").gameObject; furnitureMarketUILogic = furnitureMarketUI.GetComponent <FurnitureMarketUI>(); stageUI = transform.Find("StageUI").gameObject; stageUILogic = stageUI.GetComponent <StageUI>(); resultRewardUI = transform.Find("ResultRewardUI").gameObject; resultRewardUILogic = resultRewardUI.GetComponent <ResultRewardUI>(); resultUI = transform.Find("ResultUI").gameObject; resultUILogic = resultUI.GetComponent <ResultUI>(); chatSceneUI = transform.Find("ChatScene").gameObject; chatSceneUILogic = chatSceneUI.GetComponent <ChatSceneUI>(); characterCreateUI = transform.Find("CharacterCreateUI").gameObject; characterCreateUILogic = characterCreateUI.GetComponent <CharacterCreateUI>(); questUI = transform.Find("QuestUI").gameObject; questUILogic = questUI.GetComponent <QuestUI>(); questUILogic.LinkComponentElement(); loadingScene = transform.Find("LoadingScene").gameObject; }
//事件協程 static IEnumerator EventCoroutine() { Go_Scenario.SetActive(true); yield return(new WaitForSeconds(1f)); Go_Process.SetActive(true); yield return(new WaitForSeconds(2f)); ShowAccidentUI(false);//隱藏結果UI if (Data.CheckPassEvent(FightScene.PCharaList)) { ResultUI.CallResult(Data.PassResult); } else { ResultUI.CallResult(Data.FailResult); } }
/// <summary> /// 確認按鈕被按下 /// </summary> public void Click_Confirm() { ShowInvestigateUI(false); ResultUI.CallResult(Data.Result[Calculator.WeightIndexGetter(Data.Result, Data.ResultWeight)]); }
void Awake() { instance = this; }
public void MainMenuActive() { MainUI.SetActive(true); RankingUI.SetActive(true); ResultUI.SetActive(false); }