Ejemplo n.º 1
0
        // find a way to initial the object and then be able to generate the number to make it sum to number 10

        public void Spawn(int length = 2)
        {
            // fail safe check to ensure that the level has the dice gameobject assigned.
            if (Dice == null)
            {
                Debug.LogWarning("This GameManager does not have Dice game object assigned! Disabiling!");
                return;
            }

            // must be positive.
            if (length < 0)
            {
                length *= -1;
            }
            float start_Length = -(length * _SPACE_WIDTH) / 2;

            // for this script to work, I need to find a place on the screen to spawn the object
            // possible the center of the screen for this demo
            Vector3 center = (Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 0))
                              + Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0))) / 2; // and the center isn't correctly centered of the screen???

            center.z = 0;

            // from here, this is our starting root. we can make it so that we can change the orientation to make it sum to number 10.
            // we need to inform the player that we want it to solve either of the direction or which way it needs to be solved.
            GameObject    root = new GameObject("Parent");
            ResultChecker rc   = root.AddComponent <ResultChecker>();

            for (int i = 0; i < length; i++)
            {
                // spawn the cube.
                // find a way to offset the object so that there's space in between to avoid overlapping geometry/objects in the scene
                Vector3    newPos = Vector3.left * (start_Length + ((i + 1) * _SPACE_WIDTH)) + center;
                GameObject dice   = (GameObject)Instantiate(Dice, newPos, Quaternion.identity);
                dice.transform.parent = root.transform;
                rc.dices.Add(dice);
                dice.GetComponent <InteractionBehavior>().rc = rc;
            }
            rc.Validate();
            rc.CheckResult();
        }