protected override async Task ExecutePrepare() { var pedPosition = new Parameter <Vector3>(); var pedHeading = new Parameter <float>(); var pedHandle = new ResultCapturer <int>(); var tasks = new List <ITask>(); tasks.Add(new LambdaTask(() => { pedPosition.SetValue(Game.PlayerPed.Position + Game.PlayerPed.ForwardVector * 3f); pedHeading.SetValue(Game.PlayerPed.Heading - 180f); })); tasks.Add(new CreatePedTask(Utility.GetRandomPedHash()) { Position = pedPosition, Heading = pedHeading, PedHandle = pedHandle }); tasks.Add(new ShopRobberyScenario { PedHandle = pedHandle }); tasks.Add(new LambdaTask(NotifyTaskDidEnd)); _testSequence = new SequenceTask(tasks); await _testSequence.Prepare(); }
protected override async Task ExecutePrepare() { var objectPosition = new Parameter <Vector3>(); var objectHandle = new ResultCapturer <int>(); var pickup = new ResultCapturer <Pickup>(); var tasks = new List <ITask>(); tasks.Add(new LambdaTask(() => { objectPosition.SetValue(Game.PlayerPed.Position + Game.PlayerPed.ForwardVector * 3f); })); tasks.Add(new CreateObjectTask("prop_poly_bag_01") { Position = objectPosition, ObjectHandle = objectHandle }); tasks.Add(new CreatePickupTask { EntityHandle = objectHandle, Pickup = pickup }); tasks.Add(new TakePickupTask { Pickup = pickup }); tasks.Add(new LambdaTask(NotifyTaskDidEnd)); _testSequence = new SequenceTask(tasks); await _testSequence.Prepare(); }
protected override async Task ExecutePrepare() { var playerPedHandle = new Parameter <int>(); var pedAPosition = new Parameter <Vector3>(); var pedAHeading = new Parameter <float>(); var pedBPosition = new Parameter <Vector3>(); var pedBHeading = new Parameter <float>(); var pedAHandle = new ResultCapturer <int>(); var pedBHandle = new ResultCapturer <int>(); var tasks = new List <ITask>(); tasks.Add(new LambdaTask(() => { playerPedHandle.SetValue(Game.PlayerPed.Handle); pedAPosition.SetValue(Game.PlayerPed.Position + Game.PlayerPed.ForwardVector * 1.5f + Game.PlayerPed.RightVector); pedAHeading.SetValue(Game.PlayerPed.Heading - 180f); pedBPosition.SetValue(Game.PlayerPed.Position + Game.PlayerPed.ForwardVector * 1.5f - Game.PlayerPed.RightVector); pedBHeading.SetValue(Game.PlayerPed.Heading - 180f); })); tasks.Add(new CreatePedTask(Utility.GetRandomPedHash()) { Position = pedAPosition, Heading = pedAHeading, PedHandle = pedAHandle }); tasks.Add(new CreatePedTask(Utility.GetRandomPedHash()) { Position = pedBPosition, Heading = pedBHeading, PedHandle = pedBHandle }); tasks.Add(new WaitTask { Duration = new Parameter <int>(2000) }); tasks.Add(new DialogueTask(_dialogue, _configuration) { PedHandles = new Dictionary <string, IParameter <int> > { { "player", playerPedHandle }, { "ped_a", pedAHandle }, { "ped_b", pedBHandle } } }); tasks.Add(new LambdaTask(NotifyTaskDidEnd)); _testSequence = new SequenceTask(tasks); await _testSequence.Prepare(); }
protected override async Task ExecutePrepare() { var pedPosition = new Parameter <Vector3>(); var pedHeading = new Parameter <float>(); var playerPedHandle = new Parameter <int>(Game.PlayerPed.Handle); var pedHandle = new ResultCapturer <int>(); var tasks = new List <ITask>(); tasks.Add(new LambdaTask(() => { pedPosition.SetValue(Game.PlayerPed.Position + Game.PlayerPed.ForwardVector * 1.5f); pedHeading.SetValue(Game.PlayerPed.Heading + 180f); })); tasks.Add(new CreatePedTask(Utility.GetRandomPedHash()) { Position = pedPosition, Heading = pedHeading, PedHandle = pedHandle }); tasks.Add(new ParallelActivityTask( new WaitTask { Duration = new Parameter <int>(10000) }, new PedLookAtEntityActivity { PedHandle = pedHandle, EntityHandle = playerPedHandle }, new PedLookAtEntityActivity { PedHandle = playerPedHandle, EntityHandle = pedHandle } )); tasks.Add(new LambdaTask(NotifyTaskDidEnd)); _testSequence = new SequenceTask(tasks); await _testSequence.Prepare(); }
protected override async Task ExecutePrepare() { var bagHandle = new ResultCapturer <int>(BagHandle); var bagAttachmentTasks = new List <ITask>(); bagAttachmentTasks.Add(new WaitTask { Duration = new Parameter <int>(11250) }); bagAttachmentTasks.Add(new CreateObjectTask("prop_poly_bag_01") { ObjectHandle = bagHandle }); bagAttachmentTasks.Add(new AttachEntityTask { PedHandle = PedHandle, EntityHandle = bagHandle, BoneId = new Parameter <int>(4138), Offset = new Parameter <Vector3>(new Vector3(-0.1f, -0.04f, -0.13f)), Duration = new Parameter <int>(9750) }); var scenarioTasks = new List <ITask>(); scenarioTasks.Add(new SequenceTask(bagAttachmentTasks)); scenarioTasks.Add(new PlayAnimTask("mp_am_hold_up", "holdup_victim_20s") { PedHandle = PedHandle, Duration = new Parameter <int>(21750) }); scenarioTasks.Add(new PlayFacialAnimTask("facials@gen_male@base", "shocked_1") { PedHandle = PedHandle, Duration = new Parameter <int>(21750) }); _scenarioTask = new ParallelAllTask(scenarioTasks); await _scenarioTask.Prepare(); }
protected override async Task ExecutePrepare() { var pedPosition = new Parameter <Vector3>(); var pedHeading = new Parameter <float>(); var pedHandle = new ResultCapturer <int>(); var objectHandle = new ResultCapturer <int>(); var tasks = new List <ITask>(); tasks.Add(new LambdaTask(() => { pedPosition.SetValue(Game.PlayerPed.Position + Game.PlayerPed.ForwardVector * 3f); pedHeading.SetValue(Game.PlayerPed.Heading - 180f); })); tasks.Add(new CreatePedTask(Utility.GetRandomPedHash()) { Position = pedPosition, Heading = pedHeading, PedHandle = pedHandle }); tasks.Add(new CreateObjectTask("prop_poly_bag_01") { ObjectHandle = objectHandle }); tasks.Add(new AttachEntityTask { BoneId = new Parameter <int>(4138), Duration = new Parameter <int>(5000), Offset = new Parameter <Vector3>(new Vector3(-0.09999999f, -0.04f, -0.13f)), PedHandle = pedHandle, EntityHandle = objectHandle }); tasks.Add(new LambdaTask(NotifyTaskDidEnd)); _testSequence = new SequenceTask(tasks); await _testSequence.Prepare(); }