Ejemplo n.º 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (isDead)
        {
            return;
        }

        if (collision.tag == "ExtraPush")
        {
            if (!initialPush)
            {
                initialPush     = true;
                myBody.velocity = new Vector2(myBody.velocity.x, 18f);
                collision.gameObject.SetActive(false);

                // Play jump sound
                FindObjectOfType <AudioManager>().PlayOneShot("Jump");

                return;
            }
        }

        if (collision.tag == "NormalPush")
        {
            myBody.velocity = new Vector2(myBody.velocity.x, normalPush);
            collision.gameObject.SetActive(false);

            pushCount++;

            // Play Sound
            FindObjectOfType <AudioManager>().PlayOneShot("Jump");
        }

        if (collision.tag == "ExtraPush")
        {
            myBody.velocity = new Vector2(myBody.velocity.x, extraPush);
            collision.gameObject.SetActive(false);

            pushCount++;

            // Play Sound
            FindObjectOfType <AudioManager>().PlayOneShot("Jump");
        }

        if (pushCount == 2)
        {
            pushCount = 0;
            PlatformSpawner.instance.SpawnPlatforms();
        }

        if (collision.tag == "FallDown" || collision.tag == "Bird")
        {
            isDead = true;

            //Play Sound
            FindObjectOfType <AudioManager>().PlayOneShot("PlayerDeath");

            PlayerPrefs.SetInt("HasPlayed", 1);

            restartButton.ShowRestart();
        }
    }