Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (lightRanges < 0)
        {
            lightRanges = 0;
        }



        if (darkMeater.value > 0)
        {
            if (lightRanges <= 0)
            {
                darkMeater.value -= Time.deltaTime * darkMeaterMultiplyer;

                cooldown = 1f;
            }
            else
            {
                cooldown -= Time.deltaTime;
                if (cooldown <= 0f)
                {
                    darkMeater.value += Time.deltaTime * darkMeaterMultiplyer * 2f;
                }
            }
        }
        if (darkMeater.value <= 0)
        {
            print("You died");

            death.Death();
        }
    }
Ejemplo n.º 2
0
    public void PlayButton()
    {
        cameraScript.canUseCamera = true;

        mainMenu.SetActive(false);
        game.SetActive(true);
        isInMainMenu = false;

        MouseLockState(true);
        canMove = true;

        int spawnLocation = PlayerPrefs.GetInt("SpawnLocation");

        if (spawnLocation != 0)
        {
            startPoint.Death();
        }
    }